![]() |
The Elder Scrolls V: Skyrim
|
||||||
Total Units
| North America: | 3.02m | 57.5% |
| + Europe: | 1.65m | 31.5% |
| + Japan: | 0.06m | 1.2% |
| + Rest of the World: | 0.52m | 9.9% |
| = Global | 5.25m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | The Elder Scrolls V: Skyrim | Bethesda Softworks | North America | 11th November 2011 | Retail |
![]() | The Elder Scrolls V: Skyrim | Bethesda Softworks | Europe | 11th November 2011 | Retail |
![]() | The Elder Scrolls V: Skyrim | Bethesda Softworks | Japan | 08th December 2011 | Retail |
Characters
People
| Person | Role |
|---|---|
| Adam Adamowicz | Concept Art |
| Ahn Hopgood | Lead AI Programmer |
| Alan Nanes | Quest Design & Writing |
| Alex Schwartz-Rudd | Additional Environment Art |
| Alex Utting | Animation |
| Andrew Langlois | Level Design |
| Andrew Meggs | Additional Programmer |
| Andy Barron | Environment Art |
| Angela Browder | Producer |
| Ashley Cheng | Production Director |
| Ben Carnow | Character Art |
| Brett Douville | Lead System Programmer |
| Brian Chapin | Quest Design & Writing |
| Brian Robb | AI Programmer |
| Bruce Nesmith | Lead Designer |
| Charles Kim | Character Art |
| Chris Dayle | Additional Programmer |
| Chris Esko | Additional Programmer |
| Christiane H. K. Meister | Lead Character Artist |
| Christopher Rodriguez | System Programmer |
| Christopher Zdana | Additional Environment Art |
| Clara Struthers | World Art |
| Cory Edwards | World Art |
| Craig Walton | Gameplay Programmer |
| Dan Teitel | Gameplay Programmer |
| Dane Olds | Character Art |
| Daniel T. Lee | World Art |
| Daryl Brigner | Level Design |
| Dave Schreiber | Additional Audio |
| David DiAngelo | Gameplay Programmer |
| Dennis Mejillones | Character Art |
| Emil Pagliarulo | Senior Designer & Writer |
| Emily Sears | Production Assistant |
| Erik Deitrick | Lead Interface Programmer |
| Gabrielle Adams | Additional Environment Art |
| Gary Noonan | Animation |
| Grant Struthers | Special Effects |
| Guy Carver | Lead Programmer |
| Hiu Lai Chong | Additional Character Art |
| Istvan Pely | Additional Graphic Design |
| Jangjoon Cha | Animation |
| Jason Hammett | System Programmer |
| Jay Woodward | AI Programmer |
| Jean Simonet | System Programmer |
| Jeff Browne | Lead Level Designer |
| Jeff Gardiner | Senior Producer |
| Jeff Lundin | System Programmer |
| Jeff Sheiman | Graphics Programmer |
| Jeremy Bryant | Animation |
| Jim Kjellin | Additional Programmer |
| Joel Burgess | Level Design |
| Joel Dinolt | System Programmer |
| Jon Paul Duvall | Quest Design & Writing |
| Jonah Lobe | Character Art |
| Jonathan Bilodeau | Graphics Programmer |
| Joseph DiAngelo | Gameplay Programmer |
| Josh Jones | Lead Animator |
| Juan Sanchez | Animation |
| Justin Shcram | Level Design |
| Ken Cockerham | Additional Programmer |
| Kevin Kauffman | Producer |
| Kurti Kuhlmann | Co-Lead Designer |
| Lianne Cruz | Animation |
| Liz Beetem | Additional Character Art |
| Liz Rapp | Additional Effects |
| Lucas Hardi | Additional Character Art |
| Magnus Auvinen | Additional Programmer |
| Mark Lampert | Audio Director |
| Mark Teare | Special Effects |
| Markus Alind | Additional Programmer |
| Massive Black | Additional Character Art |
| Mat Krohn | System Programmer |
| Matt Daniels | Additional Quest Design & Writing |
| Matthew Carofano | Lead Artist |
| Megan Sawyer | Environment Art |
| Mike Dulany | System Programmer |
| Mike Lipari | System Programmer |
| Natalia Smirnova | Interface Art |
| Nate Ellis | Additional Quest Design & Writing |
| Nate Purkeypile | World Art |
| Nathan X McDyer | Producer |
| Noah Berry | Lead Environment Art |
| Orin Tresnjaka | Graphics Programmer |
| Paul Graber | Graphics Programmer |
| Phil Nelson | Producer |
| Rafael Vargas | World Art |
| Rashad Redic | World Art |
| Ray Arnett | Additional Animation |
| Ray Lederer | Concept Art |
| Ricardo Gonzalez | Interface Programmer |
| Ricardo Vicens | Animation |
| Robert Wisnewski | World Art |
| Ryan Ashford | System Programmer |
| Ryan Jenkins | Level Design |
| Ryan Lea | System Programmer |
| Ryan Salvatore | Environment Art |
| Ryan Sears | World Art |
| Scott Franke | Lead Graphics Programmer |
| Shane Liesegang | Quest Design & Writing |
| Shannon Bailey | System Programmer |
| Steve Cornett | Level Design |
| Steve Meister | Gameplay Programmer |
| Tim Lamb | Senior Producer |
| Todd Howard | Game Designer |
| Tony Greco | World Art |
| William Shen | Quest Design & Writing |
| Yan Qin | Character Art |
Similar Games
- Fable III (4.70m)
- Fable II (4.02m)
- Fallout 3 (3.60m)
- The Elder Scrolls IV: Oblivion (3.51m)
- Fallout: New Vegas (2.91m)
- Mass Effect 2 (2.66m)
- Marvel: Ultimate Alliance (2.44m)
- Mass Effect (2.43m)
- Dragon Age: Origins (2.24m)
- Final Fantasy XIII (1.82m)
- Dragon Age II (0.88m)
- Blue Dragon (0.83m)
- Marvel: Ultimate Alliance 2 (0.83m)
- Lost Odyssey (0.82m)
- Too Human (0.71m)
- Star Ocean: The Last Hope (0.69m)
- Two Worlds (0.66m)
- The Last Remnant (0.63m)
- Infinite Undiscovery (0.62m)
- Tales of Vesperia (0.60m)
Comments
| vic_viper (on 10 February 2012) @Kai Master: Try Pokemon. | |
| man-bear-pig (on 05 February 2012) Good to see it still selling well after the holidays! Although ive lost interest in it myself... | |
| yo_john117 (on 23 January 2012) Here's hoping that it can cross 7-8 million lifetime. Definitely one of the greats of all time. | |
| Reebokanonymous (on 21 January 2012) @Kai Master Don't forget the fact that digital distribution has not been accounted for in that total. It's way over 10m now. | |
| Kai Master (on 21 January 2012) 9.85m 360+PS3+PC : just passed FF7's 9.72m and becomes the best selling adventure game ever ! ^^ | |
| Mordred11 (on 20 January 2012) Sold almost identically with the PS3 version this week. | |
| View all | |
Around the Network
- The Elder Scrolls V: Skyrim at gamrReview
- The Elder Scrolls V: Skyrim Review at gamrReview
- The Elder Scrolls V: Skyrim Cheats at gamrReview
- The Elder Scrolls V: Skyrim News at AllGameNews





