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Need for Speed: Hot Pursuit
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Total Units
| North America: | 0.15m | 39.0% |
| + Europe: | 0.19m | 49.1% |
| + Japan: | 0.00m | 0.7% |
| + Rest of the World: | 0.04m | 11.2% |
| = Global | 0.39m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Need for Speed: Hot Pursuit | Electronic Arts | North America | 16th November 2010 | Retail |
![]() | Need for Speed: Hot Pursuit | Electronic Arts | Europe | 19th November 2010 | Retail |
![]() | Need for Speed: Hot Pursuit | Electronic Arts | Japan | 09th December 2010 | Retail |
People
| Person | Role |
|---|---|
| Alex Ward | Creative Director |
| Fiona Sperry | Executive Producer |
| Jarrad Trudgen | Lead Designer |
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Comments
| goldeneye0065r (on 02 January 2012) not only does it have 4p layers , this one has custom mode youp ick the laps the track your car just like the originals and thats a major let down for the xbox360 version | |
| masschamber (on 02 February 2011) well, atleast it has 4 player split screen, that's always a plus.... | |
| oniyide (on 07 January 2011) im shocked it sold this much, there must be alot of suckers out there, or desperate | |
| spurgeonryan (on 06 January 2011) Lol if the holdays were only a little bit longer EA this may have gained some steam. Shoot if this is 14.99 new at Walmart someday I may just pick it up. It would be nice to have a racing game other thaan trackmania. | |
| spurgeonryan (on 17 December 2010) Gaining speed in the territories that count. and it almost even made a thousand in Japan! EVen though I know that this version was destroyed I hope it make it to 100,000. AFter that I could care less. Who was this EA again? | |
| -girgosz- (on 27 November 2010) this game sucs. | |
| View all | |





