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America - Front

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Review Scores

Ratings

   

Developer

Blue Tongue

Genre

Platform

Other Versions

DS, NS, PS3, PS4, Wii

Release Dates

02/22/11 THQ
(Add Date)
02/25/11 THQ

Community Stats

Owners: 8
Favorite: 0
Tracked: 0
Wishlist: 1
Now Playing: 0
 
5.7

Avg Community Rating:

 

Summary

de Blob 2 is an Adventure game, developed by Blue Tongue Entertainment and published by THQ, scheduled to be released in 2011.

Latest Updates

Critic Review Added to Database Fab_GS 04th May 2011
Critic Review Added to Database Fab_GS 04th May 2011
Critic Review Added to Database Fab_GS 04th May 2011
Critic Review Added to Database Fab_GS 04th May 2011
Critic Review Added to Database Fab_GS 04th May 2011
Critic Review Added to Database Fab_GS 04th May 2011
Critic Review Added to Database Fab_GS 04th May 2011
Critic Review Added to Database Fab_GS 04th May 2011
Release Date Added to Database oliist 08th Dec 2010
Game Information Updated oliist 08th Dec 2010
Release Date Added to Database oliist 12th Nov 2010
Game Information Updated oliist 12th Nov 2010
Game Information Updated oliist 27th May 2010
Release Date Added to Database oliist 18th Feb 2010
Release Date Added to Database oliist 18th Feb 2010

Sales History

Total Sales
0.00m
Japan
0.10m
NA
0.04m
Europe
0.01m
Others
0.15m
Total
1 n/a 673 372 157 1,202
2 n/a 461 385 127 973
3 n/a 585 382 144 1,111
4 n/a 951 357 195 1,503
5 n/a 1,446 274 257 1,977
6 n/a 1,366 314 251 1,931
7 n/a 873 347 182 1,402
8 n/a 485 528 151 1,164
9 n/a 272 846 167 1,285
10 n/a 184 362 81 627

Opinion (6)

davidtheperson posted 03/02/2015, 08:52
Too bad, this platformer was pretty good actually.
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MonstaMack posted 22/05/2011, 08:15
Wow these sales numbers are depressing when you consider the Wii version of De Blob 1 sold 840k.
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Boutros posted 18/05/2011, 09:23
de Flop. Too bad though.
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ArcticGabe posted 12/04/2011, 12:19
14.99 over here in UK
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Conegamer posted 03/04/2011, 11:57
Unexpected rise was unexpected
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Conegamer posted 19/03/2011, 10:46
I wonder...will this game ever get above 100k? I reckon not. 50-60k seems max to me. Mistake to go multiplatform, they should have kept it Wii-exclusive, thrown money into advertising and made a better game. The small dev team were spread too thin, with no advertising budget, and, sadly, it shows
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