No one has anything against a good zombie game really, it’s just that there’s a lot of them. So we needed to try something different. We didn’t want to kill zombies in the usual way. We didn’t want to survive a deadly undead army in the ruins of some scary-ass town. We wanted to travel through time and shoot zombie dinosaurs and mummies and junk. So, we created Age of Zombies!
To conduct field research, the development team actually journeyed back in time to experience what it meant to really blast zombie faces with guns while standing around the Pyramids and Japanese villages and such.
Mr. Morowitz, the game’s lead programmer, found the entire experience fascinating:“I particularly enjoyed the artwork of the Ancient Egyptians and their ability to persevere under extreme environmental circumstances.”
Creative consultant Anthony Hansen on his adventure: “I learned how to make moonshine in the 1930s.”
And lead artist Murry Lancashire: “I liked shooting cavemen.”
Truly an enlightening experience for the entire team! Upon returning to 2010, Halfbrick set about creating Age of Zombies, where the hero Barry Steakfries employs the use of time portals to stop the evil zombie scheme of Professor Brains. Using a huge pile of weapons and explosives, Steakfries is the real deal for blood-splattering needs.
|Release Date Added to Database||ethomaz||18th Aug 2010|
|Critic Review Added to Database||jonop||18th Mar 2010|
|Game Information Updated||Blaiyan||25th Feb 2010|
|Boxart Added||Blaiyan||25th Feb 2010|
|Screenshots Added||sepulnation1986||24th Feb 2010|
|Release Date Added to Database||sepulnation1986||09th Feb 2010|
|Game Summary added to Database||sepulnation1986||09th Feb 2010|
|Game Information Updated||oliist||08th Feb 2010|
|Game Added to Database||oliist||08th Feb 2010|