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Sword of Mana
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Total Units
| North America: | 0.31m | 41.7% |
| + Europe: | 0.11m | 15.4% |
| + Japan: | 0.30m | 40.7% |
| + Rest of the World: | 0.02m | 2.1% |
| = Global | 0.74m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Shinyaku Seiken Densetsu | Square Enix | Japan | 29th August 2003 | Retail |
![]() | Sword of Mana | Nintendo | North America | 01st December 2003 | Retail |
![]() | Sword of Mana | Nintendo | Europe | 19th March 2004 | Retail |
People
| Person | Role |
|---|---|
| Kenji Ito | Music |
| Koichi Ishii | Producer |
| Koji Tsuda | Art Director |
| Miwa Shoda | Scenario |
| Shinichi Kameoka | Character Design |
| Takeo Oin | Game Design |
| Takeo Oin | Director |
| Tomoki Anazawa | lead Programmer |
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Comments
| IxisNaugus (on 27 April 2009) The game gets unnecessary hate. But at least it's the classic Mana formula | |
| SmokedHostage (on 25 November 2008) I had fun with this game, story was uninspired and I grinded ALOT and the bosses were downright said but I enjoyed it. | |
| View all | |





