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Project Sylpheed: Arc of Deception
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Total Units
| North America: | 0.09m | 78.9% |
| + Europe: | 0.00m | 0.7% |
| + Japan: | 0.02m | 13.8% |
| + Rest of the World: | 0.01m | 6.6% |
| = Global | 0.12m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Project Sylpheed | Square Enix | Japan | 28th September 2006 | Retail |
![]() | Project Sylpheed | Microsoft Game Studios | Europe | 29th June 2007 | Retail |
![]() | Project Sylpheed: Arc of Deception | Microsoft Game Studios | North America | 10th July 2007 | Retail |
People
| Person | Role |
|---|---|
| Junya Nakano | Composer |
| Kenichiro Fukui | Composer |
| Kumi Tanioka | Composer |
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Comments
| Altitude (on 06 May 2010) Best Anime Space Combat Simulator of all time. Nothing comes close to this. Unfortunately the people who loved games like this are likely married with kids and have no idea it exists. | |
| LordMatrix (on 08 August 2009) On a another note this game has a very enjoyable story IMO. This game has a bit of a learning curve but once you get the weapons that can lock on to dozens of enemies at once the game really gets going. My second play through was a blast compared to my first one way more because of the game allowing you to continue with your purchased upgrades. | |
| LordMatrix (on 08 August 2009) it sold 20 thousand in japan though platinum hits in japan have been messed up. games that didn't sell big are there and games that are there but sold well worldwide are not platinum anywhere but japan. its completely screwed up over there. | |
| Egghead (on 17 December 2008) ... in Japan that is | |
| Myviewing (on 28 October 2008) Wikipedia says that the game sold enough to get into the Platinum Collection. | |
| hunter_alien (on 04 October 2008) This game bombed :( | |
| View all | |





