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Deadly Premonition
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Total Units
| North America: | 0.16m | 74.0% |
| + Europe: | 0.04m | 16.5% |
| + Japan: | 0.00m | 0.8% |
| + Rest of the World: | 0.02m | 8.8% |
| = Global | 0.21m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Deadly Premonition | Ignition Entertainment | North America | 23rd February 2010 | Retail |
![]() | Red Seeds Profile | Marvelous Interactive | Japan | 11th March 2010 | Retail |
![]() | Deadly Premonition | Rising Star | Europe | 12th November 2010 | Retail |
Characters
People
| Person | Role |
|---|---|
| Hiromi Mizutani | Music Composer |
| Hitoshi Okamoto | Art Director |
| Jeff Kramer | Voice: Special Agent Francis Morgan |
| Jeff Kramer | Voice: Francis York Morgan |
| Kuniaki Kakuwa | Producer |
| Louis Lamarre | Assistant Producer |
| Morihiro Iwamoto | Sound Designer |
| Riyou Kinugasa | Music Composer |
| SWERY (Hidetaka Suehiro) | Director |
| Takuya Kobayashi | Music Composer |
| Tomio Kanazawa | Producer |
| Yasuhiro Wada | Executive Producer |
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Comments
| thewastedyouth (on 24 April 2012) I sunk around 50+ hours into the whole experience and found the game to be engrossing and easily worth the twenty dollar asking price. | |
| mrstickball (on 29 November 2011) I've heard rumors of a directors cut re-release. I'd think that the game did well if it gets one of those. Swery was treated like a demi-god at GDC this year for DP.. I think the game did well for the budget. | |
| DepthAlly (on 17 November 2011) @yo_john117 how did it bomb hard when it sold far better than their expectations and became one of the most talked about cult hits of the generation? | |
| yo_john117 (on 24 September 2011) This game bombed hard! | |
| mrstickball (on 12 September 2011) Hope there's a sequel. Had an epic run at sales with a 10x multiplier and still running strong. | |
| slipknotfan (on 25 June 2011) God this game was fun. Guilty Pleasure. Fun story and characters. | |
| View all | |





