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Crackdown
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Total Units
| North America: | 0.96m | 57.8% |
| + Europe: | 0.50m | 30.0% |
| + Japan: | 0.03m | 1.9% |
| + Rest of the World: | 0.17m | 10.4% |
| = Global | 1.67m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Crackdown | Microsoft Game Studios | North America | 20th February 2007 | Retail |
![]() | Riot Act | Microsoft Game Studios | Japan | 22nd February 2007 | Retail |
![]() | Crackdown | Microsoft Game Studios | Europe | 23rd February 2007 | Retail |
Characters
| Character |
|---|
| Dr. Baltazar Czernenko |
| The Agency Director |
| The Agent |
People
| Person | Role |
|---|---|
| Alan North | Additional Design |
| Alan Savage | Additional Programming |
| Alistair Baxter | System Programmer |
| Andrew Kertesz | Microsoft Engineering |
| Andrew Thomas | Xen Services Tools Programmer |
| Andy Sawers | Animator |
| Ant Sims | User Interface & Live Programmer |
| Barry Cairns | Gameplay Programmer |
| Barry Sheridan | Environment Artist |
| Ben Hinchcliffe | Additional Programming |
| Bert McDowell | Character Action Programmer |
| Bill Green | Lead Mission Designer |
| Bill Henderson | Gameplay Programmer |
| Billy Thompson | Developer |
| Billy Thompson | Design Lead |
| Bob Shand | Additional Programming |
| Brian Smith | Environment Artist |
| Bryan Robertson | AI Programmer |
| Chris Gottgetreu | Xen Services Enviromental Artist |
| Chris Isaacs | Mission Designer |
| Chris Novak | Microsoft Design |
| Chris Rundell | Xen Services Enviromental Artist |
| Christian Simcock | Environment Artist |
| Curtis Neal | Microsoft Art |
| Damian Scallan | Tools Programmer |
| Dan Leyden | Additional Programming |
| Daniel Brown | Character Action Programmer |
| Dave Jones | Creative Director |
| Dave Lees | System Programmer |
| Dave Mccoy | Microsoft Art |
| David Hynd | Gameplay Programmer |
| Duncan Mattocks | Additional Art |
| Ed Campbell | Mission Designer |
| Gary Thomson | Vehicles Lead |
| George Harris | System Programmer |
| Gordon Milligan | Tools Programmer |
| Guy Whitmore | Microsoft Audio |
| Hugh Malan | System Programmer |
| Hussam Suliman | AI Programmer |
| Iain Ross | Networking Lead |
| Jason Hall | Environment Artist |
| Jason Major | Microsoft Engineering |
| Jason Shirley | Microsoft Audio |
| Jay Rathod | Additional Programming |
| Jeff Cairns | Art Director |
| John Harrison | Additional Art |
| Jonathan Hughes | Designer |
| Keith Hamilton | Technical Lead |
| Ken Kato | Microsoft Audio |
| Kiki Wolfkill | Microsoft Art |
| Kristofor Mellroth | Microsoft Audio |
| Matin Good | Vehicle Artist |
| Mattias Gustavsson | Additional Programming |
| Michael McConnohie | Voice: Agency Director |
| Mick McCallion | Environment Artist |
| Mike Enoch | Gameplay & AI Lead |
| Mike McLarty | Environment Artist |
| Nathan Ruck | AI Programmer |
| Neil Crawford | Mission Designer |
| Neil Duffield | Xen Services System Programmer |
| Neil Pollock | Animator |
| Niall Rore | Gameplay Programmer |
| Paul Grenfell | Xen Services AI Programmer |
| Paul Simms(Jr) | Environment Artist |
| Paul Simms(Sr) | Character Artist |
| Pete Wong | Microsoft Production |
| Peter Connelly | Producer |
| Peter Connelly | Microsoft Production |
| Peter Walsh | System Programmer |
| Phil McClenaghan | Environment Artist |
| Phil Wilson | Producer |
| Pranay Kamat | AI Programmer |
| Raymond Usher | Audio Director |
| Richard Clay | Animator |
| Richard Fox | Environment Lead |
| Roland Peddie | Audio Programmer |
| Ross Nicoll | Audio Designer |
| Russ Almond | Microsoft Engineering |
| Russ Flaherty | Level & Mission Designer |
| Russel Murray | Art Production & Animation Lead |
| Stacey Jamieson | Environment Artist |
| Stephen Holmes | AI Programmer |
| Steve Banks | Additional Design |
| Steve Hodgson | Characters Lead |
| Steve Iannetta | Level & Mission Designer |
| Stig Petersen | Lead AI Programmer |
| Stuart Campbell | Environment Artist |
| Stuart Ross | Audio Designer |
| Tahir Rashid | Environment Artist |
| Thor Hayton | Xen Services Visual Effects Artist |
| Will Sykes | Xen Services Gameplay Programmer |
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Comments
| slipknotfan (on 26 June 2011) rented it. turned it off in 15 mins | |
| hudsoniscool (on 02 April 2010) bungie has said about 300k pople paricipated in the beta so i still would have sold more then a million | |
| Salnax (on 27 March 2010) Not to bad considering how this was essentially a Halo 3 beta with a bonus game. | |
| jpain333 (on 06 December 2009) love this game...can't wait for the sequel next year! | |
| gustave154 (on 10 September 2009) 1.5 is a good number. the game is great it was just under-hyped | |
| ninetailfox (on 16 July 2009) MS said it sold 1.7 Million. The developers however said 1.5 http://kotaku.com/5315625/crackdown-wasnt-the-success-you-think-it-was Why don't we all compromise here and just say it sold 1.6 million copies? | |
| View all | |




