Crackdown

Global Total as of 12th May 2012 (units): 1.67m
Platform: Xbox 360
Developer: Realtime Worlds Genre: Shooter

Total Units

North America: 0.96m 57.8%
+ Europe: 0.50m 30.0%
+ Japan: 0.03m 1.9%
+ Rest of the World: 0.17m 10.4%
= Global 1.67m

Release History

BoxartTitlePublisherRegionDateDistribution
Crackdown Microsoft Game StudiosNorth America20th February 2007Retail
Riot Act Microsoft Game StudiosJapan22nd February 2007Retail
Crackdown Microsoft Game StudiosEurope23rd February 2007Retail

People

PersonRole
Alan NorthAdditional Design
Alan SavageAdditional Programming
Alistair BaxterSystem Programmer
Andrew KerteszMicrosoft Engineering
Andrew ThomasXen Services Tools Programmer
Andy SawersAnimator
Ant SimsUser Interface & Live Programmer
Barry CairnsGameplay Programmer
Barry SheridanEnvironment Artist
Ben HinchcliffeAdditional Programming
Bert McDowellCharacter Action Programmer
Bill GreenLead Mission Designer
Bill HendersonGameplay Programmer
Billy ThompsonDeveloper
Billy ThompsonDesign Lead
Bob ShandAdditional Programming
Brian SmithEnvironment Artist
Bryan RobertsonAI Programmer
Chris GottgetreuXen Services Enviromental Artist
Chris IsaacsMission Designer
Chris NovakMicrosoft Design
Chris RundellXen Services Enviromental Artist
Christian SimcockEnvironment Artist
Curtis NealMicrosoft Art
Damian ScallanTools Programmer
Dan LeydenAdditional Programming
Daniel BrownCharacter Action Programmer
Dave JonesCreative Director
Dave LeesSystem Programmer
Dave MccoyMicrosoft Art
David HyndGameplay Programmer
Duncan MattocksAdditional Art
Ed CampbellMission Designer
Gary ThomsonVehicles Lead
George HarrisSystem Programmer
Gordon MilliganTools Programmer
Guy WhitmoreMicrosoft Audio
Hugh MalanSystem Programmer
Hussam SulimanAI Programmer
Iain RossNetworking Lead
Jason HallEnvironment Artist
Jason MajorMicrosoft Engineering
Jason ShirleyMicrosoft Audio
Jay RathodAdditional Programming
Jeff CairnsArt Director
John HarrisonAdditional Art
Jonathan HughesDesigner
Keith HamiltonTechnical Lead
Ken KatoMicrosoft Audio
Kiki WolfkillMicrosoft Art
Kristofor MellrothMicrosoft Audio
Matin GoodVehicle Artist
Mattias GustavssonAdditional Programming
Michael McConnohieVoice: Agency Director
Mick McCallionEnvironment Artist
Mike EnochGameplay & AI Lead
Mike McLartyEnvironment Artist
Nathan RuckAI Programmer
Neil CrawfordMission Designer
Neil DuffieldXen Services System Programmer
Neil PollockAnimator
Niall RoreGameplay Programmer
Paul GrenfellXen Services AI Programmer
Paul Simms(Jr)Environment Artist
Paul Simms(Sr)Character Artist
Pete WongMicrosoft Production
Peter ConnellyProducer
Peter ConnellyMicrosoft Production
Peter WalshSystem Programmer
Phil McClenaghanEnvironment Artist
Phil WilsonProducer
Pranay KamatAI Programmer
Raymond UsherAudio Director
Richard ClayAnimator
Richard FoxEnvironment Lead
Roland PeddieAudio Programmer
Ross NicollAudio Designer
Russ AlmondMicrosoft Engineering
Russ FlahertyLevel & Mission Designer
Russel MurrayArt Production & Animation Lead
Stacey JamiesonEnvironment Artist
Stephen HolmesAI Programmer
Steve BanksAdditional Design
Steve HodgsonCharacters Lead
Steve IannettaLevel & Mission Designer
Stig PetersenLead AI Programmer
Stuart CampbellEnvironment Artist
Stuart RossAudio Designer
Tahir RashidEnvironment Artist
Thor HaytonXen Services Visual Effects Artist
Will SykesXen Services Gameplay Programmer

Comments

slipknotfan (on 26 June 2011)
rented it. turned it off in 15 mins
hudsoniscool (on 02 April 2010)
bungie has said about 300k pople paricipated in the beta so i still would have sold more then a million
Salnax (on 27 March 2010)
Not to bad considering how this was essentially a Halo 3 beta with a bonus game.
jpain333 (on 06 December 2009)
love this game...can't wait for the sequel next year!
gustave154 (on 10 September 2009)
1.5 is a good number.
the game is great it was just under-hyped
ninetailfox (on 16 July 2009)
MS said it sold 1.7 Million.

The developers however said 1.5

http://kotaku.com/5315625/crackdown-wasnt-the-success-you-think-it-was

Why don't we all compromise here and just say it sold 1.6 million copies?
View all