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Phantasy Star Online Episode I & II
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Total Units
| North America: | 0.23m | 49.8% |
| + Europe: | 0.06m | 13.0% |
| + Japan: | 0.16m | 34.5% |
| + Rest of the World: | 0.01m | 2.7% |
| = Global | 0.45m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Phantasy Star Online Episode I & II | Sega | Japan | 12th September 2002 | Retail |
![]() | Phantasy Star Online Episode I & II | Sega | North America | 29th October 2002 | Retail |
![]() | Phantasy Star Online Episode I & II | Infogrames | Europe | 07th March 2003 | Retail |
People
| Person | Role |
|---|---|
| Ai Ikeda | Graphic Design - City Manager |
| Akikazu Mizuno | Graphic Design - Character Illustration |
| Akikazu Mizuno | Graphic Design - Characters Illustration |
| Akio Setsumasa | Server Program Director |
| Akio Setsumasa | Program - Network |
| Akio Setsumasa | Program - Enemy |
| Akira Mikame | Graphics Design - Field |
| Akira Mikame | Graphic Design - Field |
| Akira Oohashi | Graphic Design - Motion Actors |
| Asahiko Kikuohi | Game Design - Item |
| Atsushi Kanno | Game Design - Scenario |
| Atsushi Kanno | Game Design - Battle/Enemy/Character |
| Atsushi Kanno | Game Desgin - Battle/Enemy/Character |
| Bakae Tabata | Graphic Design - Field |
| Fujita Katsuhiro | Graphic Design - Motion Capture(Lobby Action) |
| Fumie Kumatani | Sound Creator & Designer |
| Fumitaka Shibata | Sound Producer |
| Hans Van Veenendaal | Graphic Design - Motion Capture(Lobby Action) |
| Haruka Haginoya | Graphics Design - Symbol Chat |
| Haruka Haginoya | Graphic Design - Symbol Chat |
| Haruka Haginoya | Graphic Design - Field |
| Hideaki Fukai | Graphic Design - Motion Capture(Lobby Action) |
| Hideaki Kobayashi | Sound Creator & Designer |
| Hideaki Kobayashi | Sound Director |
| Hidenobu Hasebe | Game Design - Quest Director |
| Hiroshi Satori | Game Design - Quest Assistants |
| Jun Yamashita | Graphic Design - Motion Actors |
| Junichi Takeda | Program - Enemy |
| Kazuhiro Tonogi | Program - Network |
| Kazuhisa Nishimura | Graphic Design - Motion Capture |
| Kazuniko Shinyako | Graphic Design - Motion Actors |
| Kenjiro Morimoto | Game Design - Word Select |
| Kobei Kitamura | Graphic Design - Field |
| Makoto Suzuki | Program - Item |
| Makoto Suzuki | Program - Enemy |
| Masaaki Murakami | Graphic Design - Motion Capture |
| Masakatsu Inoue | Graphic Design - Motion Capture |
| Masanobu Yamamoto | Program - Character |
| Masato Nakazawa | Program - Field/City/Quest |
| Masaya Amano | Game Design - Field |
| Michio Abe | Graphic Design - Field |
| Miho Bonkohara | Graphics Design - Web Design |
| Miho Bonkohara | Graphic Design - Web Design |
| Mitsuo Abe | Graphic Design - Action Cordinator |
| Mitsuo Abe | Graphic Design - Action Coordinator |
| Nobuo Nakagawa | Program - Sequence |
| Ryuichi Ishiouro | Program - Enemy |
| Ryuichi Ishiouro | Program - Menu Window |
| Ryuichi Yamada | Graphic Design - Motion Capture |
| Satoshi Sakai | Art Director |
| Shigeaki Nunokawa | Graphic Design - Motion Capture |
| Shigeharu Isoda | Sound Technical Director |
| Shigeru Ohata | Graphic Design - Motion Capture |
| Shintaro Hata | Director |
| Shinya Matsunami | Program Director |
| Shinya Matsunami | Program - Technique/Camera |
| Shinya Matsunami | Program - Sound |
| Shinya Matsunami | Program - Data Saving |
| Takao Miyoshi | Assistant Producer |
| Takeo Iwata | Graphic Design - Motion Capture(Lobby Action) |
| Tomonori Dobashi | Graphic Design - Character Motion |
| Tomonori Sawada | Sound Designer |
| Tony Hosokawa | Graphic Design - Motion Actors |
| Wataru Koga | Graphic Design - Action Cordinator |
| Wataru Koga | Graphic Design - Action Coordinator |
| Wataru Watanabe | Graphic Design - Character/Item |
| Yasuhiro Imai | Game Design - Quest Assistants |
| Yasuhiro Takahashi | Program - Word Select |
| Yasuhiro Takahashi | Program - Enemy |
| Yasuhiro Takahashi | Program - Character Creation |
| Yasuyo Hirao | Graphic Design - Motion Capture |
| Yonosuki Miki | Graphic Design - Assistant |
| Yoshitaka Kawasata | Program - Technical Support |
| Yuji Hirukawa | Program - Network |
| Yuji Naka | Producer |
| Yuki Takahashi | Graphic Design - Character/Item |
| Yutaka Minobe | Additional Support |
| Yuya Kimura | Game Design - Quest Assistants |
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Comments
| piggychan (on 18 April 2009) my character got corrupted several times thanks to the auto save they implemented but it still didnt stop me playing this like crazy. | |
| ironcladgranite (on 16 April 2009) No, it's offline as well. And it's really good. 9//10, IMHO. Worth buying. | |
| Xen (on 10 March 2009) Is this only online? and if not, how good is the single? | |
| BroFe (on 29 December 2008) "I've spent well over 300 hours with multiplayer split screen on this game." 100 hours here xD | |
| shakarak (on 07 December 2008) I've spent well over 300 hours with multiplayer split screen on this game. | |
| SSurTails (on 20 August 2008) Back in 2002 I first paid 39,99$ for the game. After that you have to buy an adaptor for your gamecube that cost me around 59,99$....And Finaly you had to register to play and it was like F%$#ing 18$ a month.... | |
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