VGChartz Pro

Dead Space 2

Global Total as of 12th May 2012 (units): 1.17m
Platform: Xbox 360Also on: PlayStation 3, Personal Computer
Developer: Visceral Games Genre: Shooter

Total Units

North America: 0.70m 60.0%
+ Europe: 0.35m 30.1%
+ Rest of the World: 0.12m 9.8%
= Global 1.17m

Release History

BoxartTitlePublisherRegionDateDistribution
Dead Space 2 Electronic ArtsNorth America25th January 2011Retail
Dead Space 2 Electronic ArtsEurope28th January 2011Retail

People

PersonRole
Aaron RooseveltVisual Effects Artist
Aaron RooseveltVFX Artist
Adam GousetisSenior Core Engineer
Ai-Fen LoLighter
Alain TascanVGM: Co-Producer
Alessandro FarinaVGM: Environment Artist
Alex LindsayVGA: Senior Engineer
Alex MuscatEnvironment Art Lead
Andrew BoydAudio Director
Andrew LaceyVGA: Development Director
Andrew LackeyWabi Sabi Sound, Inc.
Andy WrightUI Programming
Armando LluchAnimator
Arthor YangVGS: Artist
Ash HuangSenior Environment Artist
Ashot MelkumovConcept Artist
Becky ChowTechnical Artist
Ben SaumureVGM: Animator
Ben WalkerLead Gameplay Designer
Ben WanatProduction Designer
Benjamin GuihaireSenior Core Engineer
Beth PielertSenior Video Artist
Bil Van NessSenior Animator
Bil Van NessAnimator
Bill FowlerSenior Online Engineer
Bill RudolphSound Design
Bob ZhuVGS: Technical Artist
Bobo WuVGS: Artist
Bonnie RosensteinEnvironment Artist
Brad TrosinTechnical Artist
Brent A. ThaleCore Engineer
Brett MartingConcept Artist
Brett RothfeldDialogue Recordist
Brian BartramGameplay Designer
Brian BurkeAnimator
Brian WestEnvironment Artist
Bryan E. WoodsCompositor/Motion Graphics
Calvin WVGS: Artist
Carol BertrandVGM: Technical Artist
Cate LatchfordProducer
Chantal LizotteVGM: Environment Artist
Charles-Andre MailleVGM: Additional Programming
Chi Wai-LaoSenior Texture Artist
Chris BetschartDevelopment Manager
Chris PaulVFX Artist
Christopher PaulVisual Effects Artist
Chuck BeaverProducer
Clarence CoAdditional Engineering
Claudio AlvaroVGM: Lead Animator
Collin HennenCinematics Craft Director
Craig MatchettSenior Character Artist
Curt CorneliusVoice: Nolan Stross
Cyrille DomoraudVGM: Animator
Dan SeneresStoryboard Artist
Dan SeneresConcept Artist
Daryl SmolenTechnical Artist
David A. MosherVFX Artist
David FlowerVGA: Additional Programming
David JacksonSenior Animator
David LevisonAdditional Sound Design
David LowmillerSound Design
David MosherVisual Effects Artist
David WoldmanSenior Producer
David YeeSenior Development Director
Dean GrandquistTechnical Director
Derek BrandConcept Artist
Desmond FuVGS: Artist
Diana ChangTechnical Artist
Dino IgnacioLead UI Designer
Dino IgnacioLead User Interface Designer
Dmitri PrykhodkoVGM: Additional Programming
Dom ReganDirector of Product Development
Dominic BelangerVGM: VFX Artist
Dominic DeMartiniProduction Intern
Dominik BausetVGM: UI Programmer
Douglas BrooksTechnical Art Lead
Ed MolinaSenior Environment Artist
Edwin MolinaSenior Environment Artist
Eric ChartrandVGM: Senior Level Designer
Ewen VowelsVGA: Additional Programming
Fiona TengVGS: Artist
Fly BaVGS: Artist
Fly SunVGS: Review Artist
Genevieve PicardVGM: UI Lead
Geoff GarnettWabi Sabi Sound, Inc.
George LuSenior Online Engineer
Gerardo GarzaEnvironment Artist
Gia LucConcept Artist
Gil John RodriguezTexture Artist
Gil ValadezSenior Environment Artist
Glen StuartVGA: Additional Programming
Guillaume BourqueVGM: Level Designer
Guillaume DubeauVGM: UI Programmer
Guillaume VachonVGM: Programmer
Guillaume VoghelVGM: Producer
Gunner WrightVoice: Isaac Clarke
Heather AleksonVGM: Development Director
Henry SmithVGM: UI Programmer
Homam BahnassiVGM: Technical Artist
Ian MilhamFranchise Art Director
Ian PattersonCore Engineer
Inna CherneykinaSenior Lighter
Jack QiangVGS: Artist
Jacob ZhangVGS: Artist
Jake KornbluthMotion Capture Director
James C. BurnsVoice: Captain Forrester
Jamie HelmanVGM: Additional Animation
Jamie SilvermanDevelopment Manager
Jane ShenVGS: Artist
Jason GravesMusic Composed and Conducted by
Jason GravesComposer
Jason HeffelSound Design
Jatin PatelDesign Lead
Jax LeeAnimator
Jay WellsAudio Engineering
Jeff PriceAdditional Online Engineering
Jenn HarperVideo Editor
Jens HoldenerConcept Artist
Jeong KeumConcept Artist
Jérémie BenhamouVGM: UI Artist
Jeremy BernsteinAdditional Writing
Jeremy NatividadMultiplayer Environment Artist
Jeremy ShenVGS: Senior Art Lead
Jessing ChenVGS: Artist
Jimmy HoVGM: Environment Artist
Jin KwonTechnical Artist
Jocelyn AmyotVGM: Animator
Jody ValdesVGM: Environment Artist
Joe XuVGS: Art Lead
Joel BoucquemontConcept Artist
Joel PelletantVGM: Environment Artist:
John CalhounDesign Lead
John EdwardsVFX Lead
John FitzgibbonsLevel Designer
Johnny SunVGS: Art Specialist
Jorge RuizAnimator
Joseph CrossConcept Artist
Jud HalpinMultiplayer Level Designer
Justin HolstBuild Engineer
Kaleb AylsworthEnvironment Artist
Karen FuVGS: Artist
Ken DomkeAdditional Engineering – Telemetry
Kevin BolenSound Design
Konrad DuntonTechnical Art Director
Kristine BarrettSenior Video Artist/Compositor
Kyle WinkelmanAnimator
Lee AscherSound Mixer
Leila BirchVoice: The Sprawl Computer
Leo LeeGameplay Engineer
Lester PurryVoice: Hans Tiedemann
Louis GascoigneLead Online Engineer
Luke CarpenterVGA: Lead Engineer
Marcelo SakaiAnimator
Marco KunardiConcept Artist
Mark WaylandVGA: Senior Engineer
Matt ChristmannAdditional Lighting
Matt DelboscVGA: Additional Programming
Matt KaminskyVoice: Kaleb
Matt McCullochEnvironment Artist
Matt TomporowskiVGM: Producer
Matthew MaVGS: Artist
Matthew YorkVGS: Development Director
Matthias WorchSenior Level Designer
Matthieu GallaisVGM: UI Artist
Michael BlakeEnvironment Artist
Michael NoonanGameplay Engineer
Michael YenUI Artist
Mikael LacroixVGM: Animator
Mike HongVGM: Environment Artist
Mike RodriguezMultiplayer Environment Artist
Mike YazijianVGM: Art Director
Mitch HarrisVGA: UI Artist
Nassim Ait-KaciSound Design
Neal ThibodeauxAnimator
Niall HayesSenior Development Director
Nicolas ViauVGM: Environment Artist
Nigel KayVGA: Engineer
Nils HoldenEnvironment Artist
Olaf QuinzanosVGM: Lead Environment Artist
Omar SkarsvĺgSenior Technical Artist
Omz VelascoSenior Character Artist
Orin ChengVGS: Artist
Owen ThomasVoice: Krieg
P. Jeep NaarkomAnimator
Patricia KalluschDevelopment Director
Patrick ComtoisVGM: Environment Artist
Patrick LimogesVGM: Lead Environment Artist
Patrick LipoGameplay Designer
Patrick MartelVGM: Lighter
Patrick O’KeefeVGM: Concept Artist
Paul GormanAdditional Sound Design
Paul MathusSenior Development Director
Phil MaynardGameplay Engineer
Phillip SimmonsEnvironment Artist
Primo NavidadSenior Animator
Primo NavidadAnimator
Quartet San FranciscoPerformed by
Rachel CrossSenior Lighter
Ralf KnoeselSenior Core Engineer
Rich BriggsProducer
Richard CarrilloAssociate Producer
Rick CramerVoice: Therapist
Rick CramerVoice: Foster Edgars
Rick DimondVGS: Art Director
Rob KeenanEnvironment Artist
Robb MillsAdditional Sound Design
Robert FosterTools
Rohith RavindranathGameplay Engineer
Romulo RodriguezLevel Designer
Ronald AndayaTechnical Artist
Ryan HoodAnimator
Ryan J MurphyMultiplayer Level Designer
Sachin PansuriaLead Gameplay Engineer
Safar BakeAdditional Sound Design
Salvador RuizAnimator
Scott ProbstProducer
Scott SwearingenLevel Designer
Scotty BrownVGM: Environment Artist
Sean MarrMultiplayer Environment Artist
Sean VoraSound Design
Sergei SavchenkoVGM: Chief Technical Officer
Seth HallSenior VFX Artist
Seth MarinelloLevel Designer
Seth SwansonSenior Animator
Seth Tyler HallVisual Effects Artist
Shane UshijimaSenior Animator
Shane UshijimaAnimator
Shereif FattouhProducer
Simon CooperSenior Online Engineer
Simon EverettSenior Core Engineer
Sonita HenryVoice: Ellie Langford
Spark ChenVGS: Art Lead
Squall LiuVGS: Artist
Stephen HouseSenior Online Engineer
Steve KodySenior Environment Artist
Steve PapoutsisFranchise Executive Producer
Steve PapoutsisExecutive Producer
Steve TimsonLead Engineer
Sting LuoVGS: Senior Art Lead
Sun LuVGS: Artist
Sylvain MartelVGM: Senior Programmer
T.J. HolleranTechnical Art Director
Tahyna TozziVoice: Daina Le Guin
Tal PelegAdditional Animation
Tanya ClarkeVoice: Nicole Brennan
Taylor KingstonVGM: Lead Environment Artist
Terry NaasVisual Effects Artist
Terry NaasSenior VFX Artist
The Skywalker Symphony OrchestraPerformed by
Tim HoogenakkerDialogue Mixer
Tim WestDialogue Mixer
Tim WhartonVGM: Programmer
TJ PhanAdditional Animation
Todd AllendorfAudio Engineering
Todd SoleyVoice: Oracle
Tolga KartVGM: Development Director
Tony GialdiniAnimation Supervisor
Tony GialdiniLead Gameplay Animator
Travis FikeEnvironment Artist
Veronika SarossyDevelopment Director
Veronique GarciaCharacter Craft Director
Vivian WeiChun DingSenior Lighter
Walter HuangGameplay Engineer
Warren PriceLevel Designer
Wayne GonsalvesVGM: Lead Environment Artist
William FilesAdditional Sound Design
William LiuVGS: Associate Art Director
Wright BagwellCreative Director
Yara KhouryProduction Intern
Zach MumbachAssociate Producer
Ömer BaristiranDevelopment Director

Comments

Mr Puggsly (on 13 January 2012)
@ reviniente - I don't believe playable characters can be dismembered. Not sure if this is by law, but perhaps they didn't want to censor this game so they didn't release it in Japan..
reviniente (on 22 November 2011)
I was unaware this game hadn't been released in Japan. What gives?
yo_john117 (on 24 September 2011)
I need to finish up Dead Space so I can play this.
Salem (on 06 August 2011)
Whoohoo! 1 million baby!
yahoocom1984 (on 03 August 2011)
4th best new franchise this gen
yahoocom1984 (on 03 August 2011)
4th best new franchise this gen
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