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Dead Space 2
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Total Units
| North America: | 0.70m | 60.0% |
| + Europe: | 0.35m | 30.1% |
| + Rest of the World: | 0.12m | 9.8% |
| = Global | 1.17m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Dead Space 2 | Electronic Arts | North America | 25th January 2011 | Retail |
![]() | Dead Space 2 | Electronic Arts | Europe | 28th January 2011 | Retail |
Characters
| Character |
|---|
| Franco Delille |
| Gabe Weller |
| Isaac Clarke |
| Lexine Murdoch |
| Nicole Brennan |
| Nolan Stross |
People
| Person | Role |
|---|---|
| Aaron Roosevelt | Visual Effects Artist |
| Aaron Roosevelt | VFX Artist |
| Adam Gousetis | Senior Core Engineer |
| Ai-Fen Lo | Lighter |
| Alain Tascan | VGM: Co-Producer |
| Alessandro Farina | VGM: Environment Artist |
| Alex Lindsay | VGA: Senior Engineer |
| Alex Muscat | Environment Art Lead |
| Andrew Boyd | Audio Director |
| Andrew Lacey | VGA: Development Director |
| Andrew Lackey | Wabi Sabi Sound, Inc. |
| Andy Wright | UI Programming |
| Armando Lluch | Animator |
| Arthor Yang | VGS: Artist |
| Ash Huang | Senior Environment Artist |
| Ashot Melkumov | Concept Artist |
| Becky Chow | Technical Artist |
| Ben Saumure | VGM: Animator |
| Ben Walker | Lead Gameplay Designer |
| Ben Wanat | Production Designer |
| Benjamin Guihaire | Senior Core Engineer |
| Beth Pielert | Senior Video Artist |
| Bil Van Ness | Senior Animator |
| Bil Van Ness | Animator |
| Bill Fowler | Senior Online Engineer |
| Bill Rudolph | Sound Design |
| Bob Zhu | VGS: Technical Artist |
| Bobo Wu | VGS: Artist |
| Bonnie Rosenstein | Environment Artist |
| Brad Trosin | Technical Artist |
| Brent A. Thale | Core Engineer |
| Brett Marting | Concept Artist |
| Brett Rothfeld | Dialogue Recordist |
| Brian Bartram | Gameplay Designer |
| Brian Burke | Animator |
| Brian West | Environment Artist |
| Bryan E. Woods | Compositor/Motion Graphics |
| Calvin W | VGS: Artist |
| Carol Bertrand | VGM: Technical Artist |
| Cate Latchford | Producer |
| Chantal Lizotte | VGM: Environment Artist |
| Charles-Andre Maille | VGM: Additional Programming |
| Chi Wai-Lao | Senior Texture Artist |
| Chris Betschart | Development Manager |
| Chris Paul | VFX Artist |
| Christopher Paul | Visual Effects Artist |
| Chuck Beaver | Producer |
| Clarence Co | Additional Engineering |
| Claudio Alvaro | VGM: Lead Animator |
| Collin Hennen | Cinematics Craft Director |
| Craig Matchett | Senior Character Artist |
| Curt Cornelius | Voice: Nolan Stross |
| Cyrille Domoraud | VGM: Animator |
| Dan Seneres | Storyboard Artist |
| Dan Seneres | Concept Artist |
| Daryl Smolen | Technical Artist |
| David A. Mosher | VFX Artist |
| David Flower | VGA: Additional Programming |
| David Jackson | Senior Animator |
| David Levison | Additional Sound Design |
| David Lowmiller | Sound Design |
| David Mosher | Visual Effects Artist |
| David Woldman | Senior Producer |
| David Yee | Senior Development Director |
| Dean Grandquist | Technical Director |
| Derek Brand | Concept Artist |
| Desmond Fu | VGS: Artist |
| Diana Chang | Technical Artist |
| Dino Ignacio | Lead UI Designer |
| Dino Ignacio | Lead User Interface Designer |
| Dmitri Prykhodko | VGM: Additional Programming |
| Dom Regan | Director of Product Development |
| Dominic Belanger | VGM: VFX Artist |
| Dominic DeMartini | Production Intern |
| Dominik Bauset | VGM: UI Programmer |
| Douglas Brooks | Technical Art Lead |
| Ed Molina | Senior Environment Artist |
| Edwin Molina | Senior Environment Artist |
| Eric Chartrand | VGM: Senior Level Designer |
| Ewen Vowels | VGA: Additional Programming |
| Fiona Teng | VGS: Artist |
| Fly Ba | VGS: Artist |
| Fly Sun | VGS: Review Artist |
| Genevieve Picard | VGM: UI Lead |
| Geoff Garnett | Wabi Sabi Sound, Inc. |
| George Lu | Senior Online Engineer |
| Gerardo Garza | Environment Artist |
| Gia Luc | Concept Artist |
| Gil John Rodriguez | Texture Artist |
| Gil Valadez | Senior Environment Artist |
| Glen Stuart | VGA: Additional Programming |
| Guillaume Bourque | VGM: Level Designer |
| Guillaume Dubeau | VGM: UI Programmer |
| Guillaume Vachon | VGM: Programmer |
| Guillaume Voghel | VGM: Producer |
| Gunner Wright | Voice: Isaac Clarke |
| Heather Alekson | VGM: Development Director |
| Henry Smith | VGM: UI Programmer |
| Homam Bahnassi | VGM: Technical Artist |
| Ian Milham | Franchise Art Director |
| Ian Patterson | Core Engineer |
| Inna Cherneykina | Senior Lighter |
| Jack Qiang | VGS: Artist |
| Jacob Zhang | VGS: Artist |
| Jake Kornbluth | Motion Capture Director |
| James C. Burns | Voice: Captain Forrester |
| Jamie Helman | VGM: Additional Animation |
| Jamie Silverman | Development Manager |
| Jane Shen | VGS: Artist |
| Jason Graves | Music Composed and Conducted by |
| Jason Graves | Composer |
| Jason Heffel | Sound Design |
| Jatin Patel | Design Lead |
| Jax Lee | Animator |
| Jay Wells | Audio Engineering |
| Jeff Price | Additional Online Engineering |
| Jenn Harper | Video Editor |
| Jens Holdener | Concept Artist |
| Jeong Keum | Concept Artist |
| Jérémie Benhamou | VGM: UI Artist |
| Jeremy Bernstein | Additional Writing |
| Jeremy Natividad | Multiplayer Environment Artist |
| Jeremy Shen | VGS: Senior Art Lead |
| Jessing Chen | VGS: Artist |
| Jimmy Ho | VGM: Environment Artist |
| Jin Kwon | Technical Artist |
| Jocelyn Amyot | VGM: Animator |
| Jody Valdes | VGM: Environment Artist |
| Joe Xu | VGS: Art Lead |
| Joel Boucquemont | Concept Artist |
| Joel Pelletant | VGM: Environment Artist: |
| John Calhoun | Design Lead |
| John Edwards | VFX Lead |
| John Fitzgibbons | Level Designer |
| Johnny Sun | VGS: Art Specialist |
| Jorge Ruiz | Animator |
| Joseph Cross | Concept Artist |
| Jud Halpin | Multiplayer Level Designer |
| Justin Holst | Build Engineer |
| Kaleb Aylsworth | Environment Artist |
| Karen Fu | VGS: Artist |
| Ken Domke | Additional Engineering – Telemetry |
| Kevin Bolen | Sound Design |
| Konrad Dunton | Technical Art Director |
| Kristine Barrett | Senior Video Artist/Compositor |
| Kyle Winkelman | Animator |
| Lee Ascher | Sound Mixer |
| Leila Birch | Voice: The Sprawl Computer |
| Leo Lee | Gameplay Engineer |
| Lester Purry | Voice: Hans Tiedemann |
| Louis Gascoigne | Lead Online Engineer |
| Luke Carpenter | VGA: Lead Engineer |
| Marcelo Sakai | Animator |
| Marco Kunardi | Concept Artist |
| Mark Wayland | VGA: Senior Engineer |
| Matt Christmann | Additional Lighting |
| Matt Delbosc | VGA: Additional Programming |
| Matt Kaminsky | Voice: Kaleb |
| Matt McCulloch | Environment Artist |
| Matt Tomporowski | VGM: Producer |
| Matthew Ma | VGS: Artist |
| Matthew York | VGS: Development Director |
| Matthias Worch | Senior Level Designer |
| Matthieu Gallais | VGM: UI Artist |
| Michael Blake | Environment Artist |
| Michael Noonan | Gameplay Engineer |
| Michael Yen | UI Artist |
| Mikael Lacroix | VGM: Animator |
| Mike Hong | VGM: Environment Artist |
| Mike Rodriguez | Multiplayer Environment Artist |
| Mike Yazijian | VGM: Art Director |
| Mitch Harris | VGA: UI Artist |
| Nassim Ait-Kaci | Sound Design |
| Neal Thibodeaux | Animator |
| Niall Hayes | Senior Development Director |
| Nicolas Viau | VGM: Environment Artist |
| Nigel Kay | VGA: Engineer |
| Nils Holden | Environment Artist |
| Olaf Quinzanos | VGM: Lead Environment Artist |
| Omar Skarsvĺg | Senior Technical Artist |
| Omz Velasco | Senior Character Artist |
| Orin Cheng | VGS: Artist |
| Owen Thomas | Voice: Krieg |
| P. Jeep Naarkom | Animator |
| Patricia Kallusch | Development Director |
| Patrick Comtois | VGM: Environment Artist |
| Patrick Limoges | VGM: Lead Environment Artist |
| Patrick Lipo | Gameplay Designer |
| Patrick Martel | VGM: Lighter |
| Patrick O’Keefe | VGM: Concept Artist |
| Paul Gorman | Additional Sound Design |
| Paul Mathus | Senior Development Director |
| Phil Maynard | Gameplay Engineer |
| Phillip Simmons | Environment Artist |
| Primo Navidad | Senior Animator |
| Primo Navidad | Animator |
| Quartet San Francisco | Performed by |
| Rachel Cross | Senior Lighter |
| Ralf Knoesel | Senior Core Engineer |
| Rich Briggs | Producer |
| Richard Carrillo | Associate Producer |
| Rick Cramer | Voice: Therapist |
| Rick Cramer | Voice: Foster Edgars |
| Rick Dimond | VGS: Art Director |
| Rob Keenan | Environment Artist |
| Robb Mills | Additional Sound Design |
| Robert Foster | Tools |
| Rohith Ravindranath | Gameplay Engineer |
| Romulo Rodriguez | Level Designer |
| Ronald Andaya | Technical Artist |
| Ryan Hood | Animator |
| Ryan J Murphy | Multiplayer Level Designer |
| Sachin Pansuria | Lead Gameplay Engineer |
| Safar Bake | Additional Sound Design |
| Salvador Ruiz | Animator |
| Scott Probst | Producer |
| Scott Swearingen | Level Designer |
| Scotty Brown | VGM: Environment Artist |
| Sean Marr | Multiplayer Environment Artist |
| Sean Vora | Sound Design |
| Sergei Savchenko | VGM: Chief Technical Officer |
| Seth Hall | Senior VFX Artist |
| Seth Marinello | Level Designer |
| Seth Swanson | Senior Animator |
| Seth Tyler Hall | Visual Effects Artist |
| Shane Ushijima | Senior Animator |
| Shane Ushijima | Animator |
| Shereif Fattouh | Producer |
| Simon Cooper | Senior Online Engineer |
| Simon Everett | Senior Core Engineer |
| Sonita Henry | Voice: Ellie Langford |
| Spark Chen | VGS: Art Lead |
| Squall Liu | VGS: Artist |
| Stephen House | Senior Online Engineer |
| Steve Kody | Senior Environment Artist |
| Steve Papoutsis | Franchise Executive Producer |
| Steve Papoutsis | Executive Producer |
| Steve Timson | Lead Engineer |
| Sting Luo | VGS: Senior Art Lead |
| Sun Lu | VGS: Artist |
| Sylvain Martel | VGM: Senior Programmer |
| T.J. Holleran | Technical Art Director |
| Tahyna Tozzi | Voice: Daina Le Guin |
| Tal Peleg | Additional Animation |
| Tanya Clarke | Voice: Nicole Brennan |
| Taylor Kingston | VGM: Lead Environment Artist |
| Terry Naas | Visual Effects Artist |
| Terry Naas | Senior VFX Artist |
| The Skywalker Symphony Orchestra | Performed by |
| Tim Hoogenakker | Dialogue Mixer |
| Tim West | Dialogue Mixer |
| Tim Wharton | VGM: Programmer |
| TJ Phan | Additional Animation |
| Todd Allendorf | Audio Engineering |
| Todd Soley | Voice: Oracle |
| Tolga Kart | VGM: Development Director |
| Tony Gialdini | Animation Supervisor |
| Tony Gialdini | Lead Gameplay Animator |
| Travis Fike | Environment Artist |
| Veronika Sarossy | Development Director |
| Veronique Garcia | Character Craft Director |
| Vivian WeiChun Ding | Senior Lighter |
| Walter Huang | Gameplay Engineer |
| Warren Price | Level Designer |
| Wayne Gonsalves | VGM: Lead Environment Artist |
| William Files | Additional Sound Design |
| William Liu | VGS: Associate Art Director |
| Wright Bagwell | Creative Director |
| Yara Khoury | Production Intern |
| Zach Mumbach | Associate Producer |
| Ömer Baristiran | Development Director |
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Comments
| Mr Puggsly (on 13 January 2012) @ reviniente - I don't believe playable characters can be dismembered. Not sure if this is by law, but perhaps they didn't want to censor this game so they didn't release it in Japan.. | |
| reviniente (on 22 November 2011) I was unaware this game hadn't been released in Japan. What gives? | |
| yo_john117 (on 24 September 2011) I need to finish up Dead Space so I can play this. | |
| Salem (on 06 August 2011) Whoohoo! 1 million baby! | |
| yahoocom1984 (on 03 August 2011) 4th best new franchise this gen | |
| yahoocom1984 (on 03 August 2011) 4th best new franchise this gen | |
| View all | |




