James Cameron's Avatar: The Game

Global Total as of 11th Oct 2014 (units): 0.87m
Platform: PlayStation 3Also on: Nintendo DS, Wii, PlayStation Portable, Xbox 360, Microsoft Windows
Developer: Ubisoft Montreal Genre: Action

Total Units

North America: 0.31m 35.9%
+ Europe: 0.40m 46.0%
+ Rest of the World: 0.16m 18.1%
= Global 0.87m

Release History

TitlePublisherRegionDateDistribution
James Cameron's Avatar: The Game UbisoftNorth America01st December 2009Retail
James Cameron's Avatar: The Game UbisoftEurope04th December 2009Retail
James Cameron's Avatar: The Game UbisoftJapan07th January 2010Retail

Game Overview

The game follows the movie in many respects but is not a mirror of the movie. The virtual characters in the movie, who are human in reality, do not exist in the game. The enemy or NDA are ever present and must be dealt with to obtain your goal. The goal of each mission is different and along the way you may collect Spirits that can be used to upgrade your Staff, Bow, Arrows and your abilities. Some of the Spirits are in locations that can only accessed using the Wasp. To do this you must use the Wii Plus controller, a standard controller will not control the Wasp. The other items that may be collected are Totems and Relics.

The game was designed around the Wii system with some unusual attributes. The Wii balance board can be used to fly the Banshee, the Wii Plus can be used to control the Wasp and at any time during the game another player can drop into the game by simply turning on another controller. What is fantastic about the second player option is that the two players are on the same screen, not a split screen as with most games. This gives the game more depth and realism.

http://gamewise.co/games/19501/Avatar-The-Game

External Links

Comments

T.Rexington (on 25 February 2012)
This game sold much better when it got a
price cut. I remember it struggled to
get past a million, but 3 million units
sold now? That's very good news for
Ubisoft. Never played it myself though,
wouldn't mind giving it a shot one day
however.
T.Rexington (on 25 February 2012)
This game sold much better when it got a
price cut. I remember it struggled to
get past a million, but 3 million units
sold now? That's very good news for
Ubisoft. Never played it myself though,
wouldn't mind giving it a shot one day
however.
Boutros (on 02 January 2012)
Playing this right now XD Dunno why.
nomorehalo (on 20 May 2010)
Undertracked. Apparently, this sold 2.7
million between the platforms.
nomorehalo (on 20 May 2010)
View all