Marvel: Ultimate Alliance 2

Global Total as of 11th Oct 2014 (units): 0.32m
Platform: WiiAlso on: Nintendo DS, PlayStation 3, PlayStation 2, PlayStation Portable, Xbox 360
Developer: n-Space Genre: Role-Playing

USA First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
19th September 2009131,794N/A31,794
26th September 2009210,852-65.9%42,646
03rd October 200936,430-40.7%49,076
10th October 200944,413-31.4%53,488
17th October 200953,838-13.0%57,326
24th October 200963,8700.8%61,196
31st October 200974,1266.6%65,322
07th November 200984,58511.1%69,907
14th November 200994,504-1.8%74,411
21st November 2009103,653-18.9%78,064

USA Annual Summary (Units)

YearYearlyChangeTotal
2009127,341N/A127,341
201053,520-58.0%180,861
201140,857-23.7%221,718
20124,177-89.8%225,895
20131,187-71.6%227,082
2014118-90.1%227,200

Comments

valen200 (on 15 December 2010)
game was inferior to first. bought it
heavily discounted used and still
disapointed
Red4ADevil (on 21 January 2010)
Even vicarious visions didnt make this
version (the ones that made first one)
dark_gh0st_b0y (on 19 January 2010)
that's what happens when you remove
motion controls from Wii games...

IGN
hated the motion controls on the 1st
game and said they were pointless.... so
what?
who cares what IGN thinks, Wii
love motion controls of 1st Marvel
Alliance
spurgeonryan (on 16 October 2009)
It obviously cost them less to make for
the wii and the success of the others
will offset the loss on the Wii.
Hopefully?
dark_gh0st_b0y (on 10 October 2009)
bluh, there a slight improvement in
graphics, characters and content,
but.......motion controls are removed
and this makes the game VERY boring!!
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