Marvel: Ultimate Alliance 2

Global Total as of 11th Oct 2014 (units): 0.32m
Platform: WiiAlso on: Nintendo DS, PlayStation 3, PlayStation 2, PlayStation Portable, Xbox 360
Developer: n-Space Genre: Role-Playing

Global First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
19th September 2009137,405N/A37,405
26th September 2009216,580-55.7%53,985
03rd October 2009310,051-39.4%64,036
10th October 200947,315-27.2%71,351
17th October 200956,323-13.6%77,674
24th October 200966,112-3.3%83,786
31st October 200976,1130.0%89,899
07th November 200986,5567.2%96,455
14th November 200996,475-1.2%102,930
21st November 2009105,454-15.8%108,384

Global Annual Summary (Units)

YearYearlyChangeTotal
2009175,981N/A175,981
201070,333-60.0%246,314
201150,530-28.2%296,844
20129,479-81.2%306,323
20137,904-16.6%314,227
20141,565-80.2%315,792

Comments

valen200 (on 15 December 2010)
game was inferior to first. bought it
heavily discounted used and still
disapointed
Red4ADevil (on 21 January 2010)
Even vicarious visions didnt make this
version (the ones that made first one)
dark_gh0st_b0y (on 19 January 2010)
that's what happens when you remove
motion controls from Wii games...

IGN
hated the motion controls on the 1st
game and said they were pointless.... so
what?
who cares what IGN thinks, Wii
love motion controls of 1st Marvel
Alliance
spurgeonryan (on 16 October 2009)
It obviously cost them less to make for
the wii and the success of the others
will offset the loss on the Wii.
Hopefully?
dark_gh0st_b0y (on 10 October 2009)
bluh, there a slight improvement in
graphics, characters and content,
but.......motion controls are removed
and this makes the game VERY boring!!
View all