Marvel: Ultimate Alliance 2

Global Total as of 04th Oct 2014 (units): 0.32m
Platform: WiiAlso on: Nintendo DS, PlayStation 3, PlayStation 2, PlayStation Portable, Xbox 360
Developer: n-Space Genre: Role-Playing

Europe First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
26th September 200913,279N/A3,279
03rd October 200922,138-34.8%5,417
10th October 200931,827-14.5%7,245
17th October 200941,555-14.9%8,799
24th October 200951,341-13.8%10,140
31st October 200961,083-19.2%11,223
07th November 20097999-7.8%12,222
14th November 200981,0111.2%13,233
21st November 20099994-1.7%14,227
28th November 2009101,09510.2%15,321

Europe Annual Summary (Units)

YearYearlyChangeTotal
200922,507N/A22,507
20106,955-69.1%29,462
20113,052-56.1%32,514
20124,01331.5%36,527
20135,68741.7%42,214
20141,226-78.4%43,440

Comments

valen200 (on 15 December 2010)
game was inferior to first. bought it
heavily discounted used and still
disapointed
Red4ADevil (on 21 January 2010)
Even vicarious visions didnt make this
version (the ones that made first one)
dark_gh0st_b0y (on 19 January 2010)
that's what happens when you remove
motion controls from Wii games...

IGN
hated the motion controls on the 1st
game and said they were pointless.... so
what?
who cares what IGN thinks, Wii
love motion controls of 1st Marvel
Alliance
spurgeonryan (on 16 October 2009)
It obviously cost them less to make for
the wii and the success of the others
will offset the loss on the Wii.
Hopefully?
dark_gh0st_b0y (on 10 October 2009)
bluh, there a slight improvement in
graphics, characters and content,
but.......motion controls are removed
and this makes the game VERY boring!!
View all