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Castlevania: Dawn of Sorrow
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Total Units
| North America: | 0.30m | 83.4% |
| + Europe: | 0.01m | 2.0% |
| + Japan: | 0.03m | 7.1% |
| + Rest of the World: | 0.03m | 7.5% |
| = Global | 0.36m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Akumajou Dracula: Sougetsu no Juujika | Konami Digital Entertainment | Japan | 25th August 2005 | Retail |
![]() | Castlevania: Dawn of Sorrow | Konami Digital Entertainment | Europe | 30th September 2005 | Retail |
![]() | Castlevania: Dawn of Sorrow | Konami Digital Entertainment | North America | 04th October 2005 | Retail |
Characters
People
| Person | Role |
|---|---|
| Akihiro Yamane | Menu Program |
| Hiroyuki Watanabe | System Program |
| Hiroyuki Watanabe | Map Program |
| John Saito | Editor |
| K. Nagaoka | Enemy Program |
| K. Nagaoka | Event Program |
| Koji Igarashi | Producer |
| Masahiko Kimura | Composer |
| Masaki Nagakura | Enemy Program |
| Michiru Yamane | Composer |
| Noriaki Yamamoto | Player and Weapon Design |
| Satoshi Kushibuchi | Director |
| Tomoo Sahire | Sound Effects |
| Tomoo Sekine | Sound Effects |
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Comments
| famousringo (on 10 October 2009) Why is 340k considered bad sales for a DS game? This game was probably in the black after the first 100k units. | |
| IxisNaugus (on 27 April 2009) I'm on the same level as TomHoang here. Exactly why does Castlevania sell so badly. I can't get enough of Castlevania! This game was the first i got in the series, and now i cant stop buying them, i even hunt down the retro CV's to get what i missed out on. It has such a great system, why is it not more popular? | |
| TomHoang (on 19 January 2009) I'm surprised, why do all the castlevania games sell so badly? | |
| Khuutra (on 15 November 2008) Aria of Sorrow was so much better it is not even funny. | |
| Simulacrum (on 14 October 2008) Great game. | |
| arsenal009 (on 28 September 2008) Release dates need to be fixed for this game. | |
| View all | |





