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Red Faction: Guerrilla
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Total Units
| North America: | 0.44m | 55.2% |
| + Europe: | 0.26m | 32.8% |
| + Japan: | 0.01m | 1.9% |
| + Rest of the World: | 0.08m | 10.1% |
| = Global | 0.79m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Red Faction: Guerrilla | THQ | North America | 02nd June 2009 | Retail |
![]() | Red Faction: Guerrilla | THQ | Europe | 05th June 2009 | Retail |
![]() | Red Faction: Guerrilla | Spike | Japan | 06th August 2009 | Retail |
Characters
| Character |
|---|
| Admiral Lucius Kobel |
| Alec Mason |
| Alias |
| Captain Halvar Gunnarsen |
| Colonel Joseph Broga |
| Dan Mason |
| General Bertram Roth |
| Jenkins |
| Parker |
| Samanya |
People
| Person | Role |
|---|---|
| Aaron Canary | Gameplay Programmer |
| Aaron Gresch | Audio Programmer |
| Andres Elias Gonzalez Tahhan | World Design |
| Ariel Gross | Sound Design |
| Brad Johnson | Gameplay Design |
| Brooklyn Fraser | Dialogue Editor |
| Camila Davila | Texture Artist |
| Chad Foxglove | Effects Artist |
| Chris Neihengen | Project Technical Director |
| Chris Parson | Additional Voices |
| Clay Mathews | Animator |
| Clint Bundrick | Gameplay Design |
| Craig Bernardo | World Design |
| Dan Wentz | Supervising Sound Editor |
| Dan Wentz | Sound Design |
| Dan Wentz | Original Music |
| Dan Wentz | Music Supervisor |
| Dan Wentz | Music Composition |
| Darren Dienst | Gameplay Design |
| Dave Baranec | Project System Architect |
| David Andsager | Networking (Multiplayer) |
| David Boat | Additional Voices |
| David Cubberly | Assistant Producer |
| David Fried | AI Programmer |
| DJ Hirko | Networking (Multiplayer) |
| Don Smith | Environment Artist |
| Douglas Nelson | World Design |
| Drew Holmes | Writer |
| Eric Braun | Animation Programmer |
| Eric Butt | Animator |
| Eric R. Warman | Environment Artist |
| Erin Fitzgerald | Voice: Guerrila Miner |
| Floyd Casey | Effects Artist |
| Gideon Emery | Additional Voices |
| Iory Wang | Character Artist |
| Ismael Vicens | Associate Producer |
| Jake Kaufman | Sound Design |
| Jake Kaufman | Music Composition |
| James Hague | Project Design Director |
| James Madio | Additional Voices |
| James Taylor | Vehicle Artist |
| Jasen Whiteside | Project Art Director |
| Jason Montgomery | Interface Artist |
| Jeff Carroll | Senior Associate Producer |
| Jeff Hanna | Technical Art Director |
| Jeff Keely | Tools Programmer |
| Jeff Keely | Gameplay Programmer |
| Jeffrey Massung | Project Technical Director |
| Joanna Zawada | Environment Artist |
| John Epp | Gameplay Design |
| Jon Meilike | Interface Artist |
| Josh Davidson | Sound Design |
| Josh Davidson | Additional Music Composition |
| JT Hooker | Tools Programmer |
| JT Hooker | AI Programmer |
| Kate Marlin-Nelson | Audio Coordinator |
| Liam O'Brien | Voice: Dan Mason |
| Lorraine Zawada | Environmental Art Coordinator |
| Luke Schneider | Project Design Architect |
| Martin Cable | Environment Artist |
| Masasa Moyo | Voice: Carmen |
| Matt Boynton | World Design Coordinator |
| Matt Gawalek | Interface Programmer |
| Matt Greene | Technical Artist |
| Michael Clark | Weapons Artist |
| Michael Hawkins | Senior Associate Producer |
| Michael Julius | Environment Artist |
| Mike Vaughn | Voice: Jenkins |
| Mike Wilson | General Programming |
| Nathan Turner | Technical Artist |
| Neil Ryan | Gameplay Programmer |
| Nick Heilmann | Gameplay Programmer |
| Nick Owens | Environment Artist |
| Raison Varner | Music Composition |
| Raison Varner | Additional Sound Design |
| Randall Hess | Technical Animator |
| Raymond Stewart | Technical Artist |
| Rick E. White | Producer |
| Rob Rypka | Gameplay Programmer |
| Robert Clotworthy | Additional Voices |
| Ryan Jenkins | Gameplay Design |
| Scot Loving | Animator |
| Scott Honnigford | Networking (Multiplayer) |
| Sean Kennedy | Associate Producer |
| Stephen Horn | Networking (Multiplayer) |
| Stephen Tobias | AI Programmer |
| Steve DeFrisco | Audio Programmer |
| Susan Cenci | Associate Project Art Director |
| Tim Dadabo | Additional Voices |
| Timothy Wynn | Original Music |
| Todd Marshall | Concept Artist |
| Troy Baker | Voice: Alec Mason |
| Wayne Adams | Environment Artist |
| Will Alberts | AI Programmer |
| Yuri Lowenthal | Additional Voices |
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Comments
| yo_john117 (on 30 September 2011) The demo turned me off from this game so badly | |
| Boneitis (on 21 November 2009) I was under the impression this game was a big hit. First two weeks were great, than a huge dive after that. It could hit a million when its $20. Its a solid game, I'm a little tired of the GTA sandbox genre. | |
| richardhutnik (on 22 July 2009) I am having fun with this game. I would consider it a sleeper title. I need to watch when I play it, as I put hours in without looking. | |
| Strategyking92 (on 21 July 2009) I don't know what it was, but the multiplayer was really shit to me. I played about 5 matches, and didn't go back. | |
| CrunkE4 (on 12 July 2009) People need to tell as much people as they can how good this game | |
| poopface1 (on 10 July 2009) This game is great. I beat it on the extreme difficuty, now I gota buy it and beat it on "insane" mode. I was looking forward to this game but was still surprised how great it is. hope it keeps on selling. | |
| View all | |




