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F.E.A.R. 2: Project Origin
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Total Units
| North America: | 0.31m | 64.8% |
| + Europe: | 0.12m | 24.8% |
| + Japan: | 0.00m | 1.0% |
| + Rest of the World: | 0.04m | 9.4% |
| = Global | 0.47m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | F.E.A.R. 2: Project Origin | Warner Bros. Interactive Entertainment | North America | 10th February 2009 | Retail |
![]() | F.E.A.R. 2: Project Origin | Warner Bros. Interactive Entertainment | Europe | 13th February 2009 | Retail |
![]() | F.E.A.R. 2: Project Origin | CyberFront | Japan | 27th August 2009 | Retail |
Characters
People
| Person | Role |
|---|---|
| Alesia Glidewell | Voice: Alma Wade |
| Dayne McClurg | Associate Producer |
| Eric Studer | Associate Producer |
| Jen Taylor | Voice: Lt. Keira Stokes |
| John Zuur Platten | Writer |
| Nathan Hendrickson | Co-Writer |
| Peter Lurie | Voice: Paxton Fettel |
| Theresa Jones | Associate Producer |
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Comments
| scottsdone (on 02 April 2010) It's sad that the only people you can find online are those who want to boost. Personally I don't have a problem with boosting, it's just.. the game is good. Deserves better =/. | |
| hunter_alien (on 07 August 2009) Yeah... FEAR is mostly a PC IP, so I wouldent be surprised if that version did twice as much as the 30 version :-) | |
| elzumo (on 13 June 2009) I think the majority of sales were on PC, or at least that would make sense... | |
| Statix (on 15 May 2009) Whoamg, this sold a lot worse than I thought it would. And all this time I thought it got a decent amount of hype around release time. I don't like this game very much. It's really just another linear, corridor-based arcade shooter, with a few scares and scripted moments thrown in. You know, the usual stuff. Maybe people are getting drained out on shooters also. Killzone 2 hasn't sold as much as I expected it to either. | |
| jbee02 (on 13 May 2009) what the hell this game should be selling way faster than this | |
| Shadowfest3 (on 27 March 2009) Just played the demo and it seems to be a good game. It also gave me the chills, probably because I had the sound down and didn't know what was coming around the corner. I am surprised to see that this game doesn't have better sales. | |
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