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Sonic Unleashed
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Total Units
| North America: | 0.37m | 47.8% |
| + Europe: | 0.31m | 40.7% |
| + Rest of the World: | 0.09m | 11.5% |
| = Global | 0.76m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Sonic Unleashed | Sega | North America | 18th November 2008 | Retail |
![]() | Sonic Unleashed | Sega | Europe | 28th November 2008 | Retail |
Characters
| Character |
|---|
| Amy Rose |
| Dark Gaia |
| Professor Pickle |
| Sonic the Hedgehog |
| Tails |
People
| Person | Role |
|---|---|
| Akane Hayashi | Field Artist |
| Amy Palant | Voice: Miles 'Tails' Prower |
| Anthony Salerno | Voice: Chip |
| Chiaki Omote | Character Animator |
| Chris Collet | Voice: Robot |
| Daisuke Amakawa | Field Artist |
| Dan Green | Voice: Professor Pickle |
| Emiko Mikuni | Field Artist |
| Hideaki Hakozaki | Field Artist |
| Hideki Yano | Lead Visual Effects Artist |
| Hideo Ohtsuka | Nighttime Level Designer |
| Hiromasa Yoshida | Lead Character Animator |
| Hiroyuki Nakatomi | Cut Scene Artist |
| Hitomi Nagao | Character Artist |
| Jason Griffith | Voice: Sonic the Hedgehog |
| Jun Senoue | Original Music |
| Keihan Fujii | Field Artist |
| Keiko Suzuki | Field Artist |
| Keita Watanabe | Character Animator |
| Kenji Odaka | Field Artist |
| Kenji Odakura | Character Animator |
| Kentaro Niina | Lead Character Animator |
| Kentarou Tomii | Village Programmer |
| Kim Sung Hoon | Player Programmer |
| Kou Ishitoya | Character Animator |
| Kyosei Masaki | Cut Scene Artist |
| Lisa Ortiz | Voice: Amy Rose |
| Machiko Koizumi | Field Artist |
| Mamoru Ohta | Cut Scene Artist |
| Masahiro Ukai | Development Support Programmer |
| Mayumi Moro | Web Design |
| Mike Pollock | Voice: Dr. Eggman |
| Naohide Shiga | Menu/HUD Programmer |
| Naohiro Tsuchiya | Field Artist |
| Naoko Irube | Field Artist |
| Naoto Ogawa | Object Programmer |
| Natsuha Matsubara | Nighttime Level Designer |
| Ryouhei Yanase | Field Artist |
| Shinkichi Tanahashi | Lead Character Artist |
| Shizue Yoshitomi | Cut Scene Artist |
| Sho Ohhira | Boss Programmer |
| Shuto Matsuo | Field Artist |
| Taichi Kuratani | Field Artist |
| Takao Hirabayashi | Nighttime Level Designer |
| Takao Hirabayashi | Lead Planner |
| Takao Hirabayashi | Combat System Designer |
| Takashi Kuboki | Development Support Programmer |
| Takashi Sugata | Technical Artist |
| Takateru Kirino | Development Support Programmer |
| Takateru Ohyama | Enemy Programmer |
| Tamotsu Kushibe | Lead Cut Scene Artist |
| Tatsuya Miwa | Vilage Planner |
| Tomoatsu Imai | Object Programmer |
| Utako Yoshino | Vilage Planner |
| Wataru Kawahara | Enemy/Boss Artist |
| Wataru Masuda | Visual Effects Artist |
| Yasushi Honma | Visual Effects Artist |
| Yasushi Ogino | Field Artist |
| Yohei Yamashita | Enemy Programmer |
| Yoshihisa Hashimoto | Lead Designer |
| Yoshihisa Hashimoto | Producer |
| Yoshihisa Narita | Field Artist |
| Yoshinobu Uba | Daytime Level Designer |
| Yousuke Kimura | Field Artist |
| Yuji Naka | Producer |
| Yuji Watanabe | Tornado Minigame Programmer |
| Yuji Yamaga | Field Artist |
| Yusuke Ikeda | Menu/HUD Artist |
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Comments
| Alex_The_Hedgehog (on 27 December 2009) 600k next week! | |
| Kenpachi15 (on 17 July 2009) made it past 500k nice it mite make it to 600k by next year | |
| uppertone (on 07 May 2009) I think it will get to 500k eventually, not bad not, not bad | |
| shizzlee (on 27 April 2009) I see it, I see it, and now it's all within my reach. Endless possibilities :D This is outselling the Xbox360 version :O | |
| sep85dd (on 29 November 2008) Ok, 20k...more than on xbox 360, surprising. | |
| View all | |




