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Bionic Commando
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Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Bionic Commando | Capcom | Europe | 17th July 2009 | Retail |
![]() | Bionic Commando | Capcom | North America | 28th July 2009 | Retail |
Characters
| Character |
|---|
| Adolf Hitler |
| Generalissimo Killt |
| Gottfried Groeder |
| Jayne "Mag" Magdalene |
| Nathan "Rad" Spencer |
| Super Joe |
| The Mohole |
People
| Person | Role |
|---|---|
| Andrew R. Threlfall | Graphics |
| Andrew R. Threlfall | Art |
| Goi | Producer |
| Harumi Fujita | Music |
| Jamie Christopherson | Original Music |
| Kouji Murata | Sound |
| Stephen Ruddy | Programmer |
| Stephen Ruddy | Coder |
| Tim Follin | Music |
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Comments
| SHMUPGurus (on 28 July 2009) Man, it's fun to see the game on my screen and stuff, but once again GRIN didn't include the option to change texture details, shadow details, etc. I hate when they do this! Couldn't a team at Capcom (the ones that did the RE5 and SFIV ports) work on this? Another wasted opportunity or something... At least the game can run without lag now (at a low res though...)! | |
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