![]() |
Rhapsody: A Musical Adventure
|
||||||
Total Units
| North America: | 0.04m | 92.4% |
| + Rest of the World: | 0.00m | 7.6% |
| = Global | 0.04m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Marl Oukoku no Ningyou Hime: Tenshi ga Kanaderu Ai no Uta | Nippon Ichi Software | Japan | 07th August 2008 | Retail |
![]() | Rhapsody: A Musical Adventure | NIS America | North America | 23rd September 2008 | Retail |
![]() | Rhapsody: A Musical Adventure | NIS Europe | Europe | 27th March 2009 | Retail |
People
| Person | Role |
|---|---|
| Glenn Wissner | Project Manager |
| John Yamamoto | Producer |
| John Yamamoto | Game Producer |
| John Yamaoto | Executive Producer |
| Kaoru Maruyama | Character Designer |
| Keith Arem | Recording Engineer |
| Koichi Kitazurri | Game Director |
| Koichi Kitazurri | Director |
| Mary Lynn Wissner | Voice Casting |
| Tenpei Sato | Music |
| Tenpei Sato | Music Composer |
| Yasu Asakura | Technical Coordinator |
Similar Games
- Luminous Arc 2 (JP sales) (0.10m)
- Digimon Story: Super Xros Wars Blue/Red (0.10m)
- Egg Monster Hero (0.09m)
- SD Gundam G Generation DS (0.09m)
- Contact (0.09m)
- Blood of Bahamut (0.09m)
- Fullmetal Alchemist: Dual Sympathy (0.09m)
- Naruto RPG 3: Rejiuu vs Konoha Shoutai (0.09m)
- Saiyuuki: Kinkaku, Ginkaku no Inbou (0.09m)
- Kurikin: Nano Island Story (0.09m)
- InuYasha: Secret of the Divine Jewel (0.09m)
- Blue Dragon: Awakened Shadow (0.08m)
- SaGa 3: Jikuu no Hasha - Shadow or Light (0.08m)
- Digimon World DS (0.08m)
- Gintama Gin-Oh Quest: Gin-San ga Tenshoku Shitari Sekai wo Sukuttari (0.08m)
- Knights in the Nightmare (0.08m)
- Fighting Fantasy: The Warlock of Firetop Mountain (0.08m)
- Justice League Heroes (0.08m)
- Mega Man Battle Network: Operation Shooting Star (0.07m)
- Sigma Harmonics (0.07m)
Comments
| techno-atom (on 30 October 2009) @elzumo Not really considering the fact most 3rd party DS games are lucky to even sell at all. Selling over 9000 copies of a ported game isn't anything to shrug at. They probably barely spent 1k porting this over and tweaking it for the DS and they made 186.646 if they sold that many copies at $19.99 each. They've more than likely made nothing but profit. Just because a game doesn't sell 1 Million copies doesn't make it a failure. | |
| elzumo (on 20 November 2008) Abysmal sales... | |
| View all | |





