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Armed and Dangerous
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Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Armed and Dangerous | LucasArts | North America | 02nd December 2003 | Retail |
![]() | Armed and Dangerous | LucasArts | Europe | 27th February 2004 | Retail |
People
| Person | Role |
|---|---|
| Aaron Loeb | Additional Design |
| Aaron Loeb | Produced by |
| Aaron Loeb | In-game Dialogue Written by |
| Andy Wilson | Art Support |
| Anna Karney | Music, Score and Arrangement by |
| Anna Karney | Original Music Composed by |
| Ashot Melkumov | Texture Artists |
| Ben Hayes | Foley Intent |
| Bob Stevenson | Executive Producer |
| Bob Stevenson | Conceived and Designed by |
| Bob Stevenson | Character Design |
| Bob Stevenson | Art Direction |
| Carl Bilby | Art Support |
| Chris Bayliss | Programming |
| Chris Hockabout | Level Designers |
| Cindy F. Wong | Senior Voice Editor |
| Dan Pettit | Producer |
| Darragh O'Farrell | Voice Director |
| Dave Aufderheide | Programming |
| Dave Aufderheide | Additional Design |
| David Nicholson | Managing Director |
| Ellen Meijers-Gabriel | Sound Designer |
| Eric Antanavich | Post Production Effects Artist |
| G. W. Childs | Assistant Voice Editors |
| Graham Stone | Programming |
| Greg Sarjeant | Level Designers |
| Harrison Deutsch | Assistant Voice Editors |
| Heather Capelli | Additional Art |
| Hiromi Okamoto | Localization Producer |
| Ian Berry | Concept Artist |
| Ian Sanderson | Art Support |
| James Graves | Programming |
| Jeffrey Kung | Level Designers |
| Jennifer Sloan | Voice and International Coordinator |
| Jim Diaz | Associate Sound Designer |
| Jim Mazrimas | Programming |
| Jim Mazrimas | Additional Design |
| Joseph White | Animators |
| Karin Nestor | Animators |
| Ken Capelli | Art & Additional Character Design |
| Kevin Evans | Texture Artists |
| Marnie Moore | Foley Artist |
| Martin Brownlow | Programming |
| Martin Brownlow | Additional Design |
| Martin Yee | Character and Set Modeler |
| Michael Cheng | Level Designers |
| Michael Frayne | Lead Sound Designer |
| Nicholas Harter | Technical Artists |
| Nick Bruty | Art Direction |
| Nick Bruty | Executive Producer |
| Nick Bruty | Conceived and Designed by |
| Nick Bruty | Character Design |
| Nick Pavis | Technical Director |
| Nick Peck | Foley Supervisor |
| Perceptive Sound Design | Foley Recorded at |
| Phil Wilson | Development Director |
| Quentin Westcott | Level Designers |
| Raven Alef | Technical Artists |
| Scott Guest | Lead Programmer |
| Scott Guest | Additional Design |
| Shara Miller | Associate Producer |
| Shawn Nelson | Animation |
| The Timtones | Performed by |
| Tim Williams | Performed by |
| Timothy Williams | "Save the Last Pint" Written by |
| Timothy Williams | Movies Written and Directed by |
| Timothy Williams | In-game Dialogue Written by |
| Timothy Williams | Conceived and Designed by |
| Timothy Williams | Character Design |
| Xiang Dong Zou | Level Designers |
| Yurik Riegel | Modeler |
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