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Super Mario 64 DS
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Total Units
| North America: | 4.58m | 47.6% |
| + Europe: | 2.86m | 29.7% |
| + Japan: | 1.25m | 13.0% |
| + Rest of the World: | 0.92m | 9.6% |
| = Global | 9.62m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Super Mario 64 DS | Nintendo | North America | 20th November 2004 | Retail |
![]() | Super Mario 64 DS | Nintendo | Japan | 02nd December 2004 | Retail |
![]() | Super Mario 64 DS | Nintendo | Europe | 11th March 2005 | Retail |
Characters
| Character |
|---|
| Big Boo |
| Bowser |
| Goomboss |
| King Bob-omb |
| King Boo |
| Koopa the Quick |
| Lakitu |
| Lakitu Bros |
| Luigi |
| Mario |
| MIPS |
| Princess Daisy |
| Toad |
| Wario |
| Yoshi |
People
| Person | Role |
|---|---|
| Akio Terui | Development Environment Support |
| Ann Lin | North American Localization |
| Arisa Hosaka | Demo Design and Debug Support |
| Atsushi Masaki | Sound Programming |
| Bill Trinen | North American Localization |
| Charles Martinet | Voice |
| Daisuke Kageyama | Enemy and Mini-Game Design Director |
| Eiji Nishikawa | Mini-Game Programming |
| Emi Tomita | Screen Design |
| Euji Mukao | Map and Level Design |
| Hanako Hisada | Map Design |
| Hidekzu Ohta | Mini-Game Screen Design |
| Hiroki Sotoike | 3-D Engine Programming |
| Hiroko Tsuji | Mini-Game Screen Design |
| Hironubo Kakui | Technical Support |
| Hiroshi Umemiya | System Programming |
| Hiroshi Yamauchi | Director |
| Hirosho Matsunaga | Player Director |
| Hiroto Yada | Development Environment Support |
| Hiroyuki Okano | Programming Support |
| Jen Taylor | Voice |
| Jin Ikada | Development Environment Support |
| Jun Takamura | Map and Level Design |
| Kanea Kobata | Character Design and Supervision |
| Keigo Nakanishi | Player Programming |
| Keijiro Inoue | Effects Design |
| Keiko Akyama | Development Environment Support |
| Keizo Ohta | Programming Support |
| Kenji Matsutani | System Programming |
| Kenji Nishida | Development Environment Support |
| Kenji Shinmoto | Character and Enemy Design |
| Kenji Yamamoto | Programming Support |
| Kenta Nagata | Music |
| Kentaro Tominaga | Sequence Director |
| Kenzo Hyakawa | System Programming |
| Kiezo Kato | Progress Management |
| Kimihiro Ozaki | Object Design Support |
| Koji Yoshizaki | Development Environment Support |
| Kozue Muto | Object Design Support |
| Kozumi Totaka | Voice |
| Leslie Swan | North American Localization |
| Leslie Swan | Voice |
| Makoto Miyanaga | Map & Level Design Director |
| Makoto Takano | Development Environment Support |
| Masamichi Sakaino | Development Environment Support |
| Masashi Seiki | Development Environment Support |
| Masato Kimura | Programming Support |
| Masayuki Kuwajima | Enemy Programming |
| Michico Iwasawa | Map Design |
| Michiho Hayashi | Character and Enemy Design |
| Mitshiro Hikino | Sound Programming |
| Motoaki Fukuda | Effects Design |
| Motoi Okamoto | Script and Mini-Game Director |
| Mutsumi Oda | Object Design Support |
| Nate Bilhdorff | North American Localization |
| Reiko Ninomya | North American Localization |
| Sanae Susaki | Sound Programming |
| Satoru Iwata | Executive Producer |
| Satoru Osako | Programming Support |
| Shigehiro Kasamatsu | Screen Programming |
| Shigeru Miyamoto | Producer and Supervising Director |
| Shingo Okamoto | Technical Support |
| Shinichi Ikematsu | Director |
| Shinji Nokane | Programming Support |
| Shinko Takeshita | Map and Level Design |
| Shinya Takahashi | Character Design and Supervision |
| Shunsaku Kitamura | Development Environment Support |
| Shunsuke Makita | Development Environment Support |
| Takafumi Kiuchi | Map Design |
| Takafuni Noma | Enemy Programming |
| Takamitsu Kuzuhare | Enemy Programming |
| Takashi Endo | Development Environment Support |
| Takashi Shimida | Development Environment Support |
| Takuhiro Dohta | Touch Draw Programming |
| Tetsayu Nakata | Programming Support |
| Tetsuya Mominoki | Development Environment Support |
| Thomas Connery | North American Localization |
| Tomoyoshi Yamane | Development Environment Support |
| Toru Asakawa | Sound Programming |
| Toshihiko Nakago | Programming Director |
| Toshikazu Kitani | Development Environment Support |
| Toshinori Kowai | Enemy Programming |
| Toshio Iawaki | Main System Programming |
| Tsuyoshi Watanabe | Character Design and Supervision |
| Yashuyuki Tahara | Development Environment Support |
| Yasuhiro Kaw | Programming Support |
| Yasuki Tawaraishi | Development Environment Support |
| Yasushi Ida | Development Environment Support |
| Yasuyo Iwawaki | Screen Design |
| Yo Ohnishi | Character Design and Supervision |
| Yoshikazu Yamashita | Product Management |
| Yoshinori Tanimoto | Development Environment Support |
| Yoshitaka Takeshita | Mini-Game Programming |
| Yoshitaka Yasumoto | Development Environment Support |
| Yuichi Yamamoto | System Programming |
| Yuji Sawatani | Mini-Game Programming |
| Yukari Suzuki | Mini-Game Programming |
| Yuki Moriwaki | Development Environment Support |
| Yusuke Kurahashi | Development Environment Support |
| Yusunari Nishida | Development Environment Support |
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Comments
| AstroMaSSi (on 10 January 2012) Simply magic as usual. Everlasting good feeling from one of the best games ever. | |
| fedfed (on 07 January 2012) what is happening with this game sales nmbers? still atzer forte last 5 weeks | |
| kopstudent89 (on 07 November 2011) Is it even possible? Will it get to 10 million?! | |
| kopstudent89 (on 20 June 2011) Really great game. Just finished it and it's a massive improvement but still had some camera issues | |
| fedfed (on 13 June 2011) A great Improvment of a Genius Game! | |
| MiSan7573 (on 31 January 2011) this is still the best DS game out there. | |
| View all | |





