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Super Mario 64
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Total Units
| North America: | 6.91m | 58.1% |
| + Europe: | 2.85m | 23.9% |
| + Japan: | 1.91m | 16.0% |
| + Rest of the World: | 0.23m | 1.9% |
| = Global | 11.89m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Super Mario 64 | Nintendo | Japan | 23rd June 1996 | Retail |
![]() | Super Mario 64 | Nintendo | North America | 26th September 1996 | Retail |
![]() | Super Mario 64 | Nintendo | Europe | 01st March 1997 | Retail |
Characters
| Character |
|---|
| Big Boo |
| Bowser |
| King Bob-omb |
| Koopa the Quick |
| Lakitu |
| Lakitu Bros |
| Mario |
| MIPS |
| Princess Daisy |
| Toad |
| Yoshi |
People
| Person | Role |
|---|---|
| Charles Martinet | Mario Voice |
| Daiki Iwamoto | Programmer |
| Giles Goddard | Mario Face Programmer |
| Hajime Yajima | Programmer |
| Hideaki Shimizu | Sound Programmer |
| Hideaki Shinizu | Sound Programmer |
| Hideki Fujii | CG Illustrator |
| Hiro Yamada | Screen Text Translator |
| Hirohito Yoshimoto | Technical Support |
| Hiroshi Yamauchi | Executive Producer |
| Hiroto Yada | Technical Support |
| Hiroyuki Uesugi | Manual Text Translator |
| Hisashi Nagami | CG Illustrator |
| Julien Bardakoff | Screen Text Writer (PAL Version) |
| Katsuhiko Kanno | Course Designer |
| Kayomi McDonald | Manual Text Translator |
| Keizo Kato | Progress Management |
| Kenji Haraguchi | French Translation |
| Kenta Usui | Course Designer |
| Kimiyoshi Fukui | Progress Management |
| Koji Kondo | Sound Composer |
| Leslie Swan | Screen Text Writer |
| Leslie Swan | Peach Voice |
| Leslie Swan | Manual Text Writer |
| Makoto Miyanaga | Course Designer |
| Masanao Arimoto | Additional Graphics |
| Mina Akino | Translator |
| Mina Akino | Screen Rext Tranlator |
| Naoki Mori | Course Designer |
| Phil Sandhop | Manual Text Writer |
| Satoru Iwata | Director |
| Satoru Takizawa | 3D Animator |
| SGI N64 Project Staff | Technical Support |
| Shigefumi Hino | CG Illustrator |
| Shigeru Miyamoto | Producer |
| Shigeru Miyamoto | Game Director |
| Takao Sawano | Technical Support |
| Takashi Tezuka | Assistant Director |
| Takumi Kawagoe | Camera Programmer |
| Thomas Spindler | German Translation |
| Tomoaki Kuroume | CG Illustrator |
| Toshio Iwawaki | Programmer |
| Yasuhisa Yamamura | Course Director |
| Yasunari Nishida | System Programmer |
| Yoichi Yamada | Course Director |
| Yoji Inagaki | Sound Effects |
| Yoshiaki Koizumi | Assistant Director |
| Yoshiaki Koizumi | 3D Animator |
| Yoshiki Haruhana | Course Designer |
| Yoshinori Tanikoto | System Programmer |
| Yusuke Nakano | CG Illustrator |
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- Banjo-Tooie (1.49m)
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- Glover (0.91m)
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- Castlevania (0.64m)
- A Bug's Life (0.63m)
- Bomberman Hero (0.47m)
- Mischief Makers (0.43m)
- Goemon's Great Adventure (0.31m)
- Gex 3: Deep Cover Gecko (0.21m)
- Tigger's Honey Hunt (0.20m)
- Disney's Tarzan (0.20m)
- Doraemon 3: Nobi Dai no Machi SOS! (0.15m)
- Castlevania: Legacy of Darkness (0.13m)
Comments
| Tammi (on 21 October 2011) It just seems like the sales numbers should be higher than that... | |
| Calmador (on 12 April 2011) Very much enjoyed this... lots of replay value due to the massive amount of content. | |
| spurgeonryan (on 07 January 2011) I have it on the VC. That counts right? | |
| Imphamis (on 31 January 2010) IMO The game that revolutionized "3D" in the industry. | |
| vykk8930 (on 25 July 2009) This game is still magical. I have so many good memories playing this game at my friends. | |
| sep85dd (on 25 July 2009) The Best Mario game in the 90īs. When I played it first time, there was the WOW effect. I had never seen before such awesome graphics...Super Mario 64 is the best Mario game of All Times. | |
| View all | |




