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Bloody Roar: Primal Fury
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Total Units
| North America: | 0.14m | 77.2% |
| + Europe: | 0.04m | 20.1% |
| + Rest of the World: | 0.00m | 2.7% |
| = Global | 0.18m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Bloody Roar: Primal Fury | Activision | North America | 18th March 2002 | Retail |
![]() | Bloody Roar Extreme | Hudson Soft | Japan | 25th April 2002 | Retail |
![]() | Bloody Roar: Primal Fury | Activision | Europe | 03rd May 2002 | Retail |
Characters
| Character |
|---|
| Alice |
| Bakuryu |
| Busuzima |
| Cronos |
| Gado |
| Ganesha |
| Jenny |
| Kohryu |
| Long |
| Shenlong |
| Shina |
| Stun |
| Uranus |
| Uriko |
| Xion |
| Yugo |
People
| Person | Role |
|---|---|
| Geki Katsumata | Art Director |
| Hiromichi Furuya | Music |
| Hironori Ishikawa | Art Design |
| Hiroshi Igari | Producer |
| Hiroyuki Matsui | Programmer |
| Kamekichi Suchiro | Art Design |
| Kenji Fukuya | Director |
| Kenji Shibayama | Programmer |
| Kiyotaka Isako | Story Board & Animation Director |
| Masaki Kajiwara | Art Design |
| Masato Toyoshima | Producer |
| Naoto Naruse | Assistant Director |
| Nobuyuki Irie | Assistant Game Designer |
| Osamu Narita | Sound FX |
| Shinichi Ohnishi | Graphic Coordinator |
| Shoji Fukuda | Assistant Director |
| Tadahiro Nakano | Executive Producer |
| Teruki Tachibana | Art Design |
| Tetsu Ozaki | Game Designer |
| Toshiaki Furusato | Programmer |
| Toshikazu Sahoda | Programmer |
| Yoshihiko Umakoshi | Supervising Animator |
| Yuichi Ochiai | Lead Programmer |
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Comments
| novasonic (on 27 November 2008) this is actually a very fun game! lots of flashy lights and violence! | |
| johnlucas (on 27 July 2008) My friend got me this game from a pawn shop. It's really good. I can see why this became a series on Playstation. Filled in the void left by no Killer Instinct on GC since Rare split with Nintendo. | |
| View all | |




