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BioShock
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Total Units
| North America: | 0.55m | 55.0% |
| + Europe: | 0.31m | 30.5% |
| + Japan: | 0.01m | 0.6% |
| + Rest of the World: | 0.14m | 13.9% |
| = Global | 1.01m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | BioShock | 2K Games | Europe | 17th October 2008 | Retail |
![]() | BioShock | 2K Games | North America | 21st October 2008 | Retail |
![]() | BioShock | Spike | Japan | 25th December 2008 | Retail |
Characters
| Character |
|---|
| Andrew Ryan |
| Atlas |
| Bill McDonagh |
| Brigid Tenenbaum |
| Diane McClintock |
| Jack |
| Julie Langford |
| Mariska Lutz |
| Martin Finnegan |
| Peach Wilkins |
| Sander Cohen |
| Silas Cobb |
| Sullivan |
| Yi Suchong |
People
| Person | Role |
|---|---|
| Alex Boylan | Level Builder |
| Alex Boylan | Additional UI Support |
| Alexx Kay | Designer/Writer |
| Alexx Kay | Designer |
| Alexx Kay | Additional Story/Writing |
| Alexx Kay | PS3 Downloadable Content Design |
| Alyssa Finley | Project Lead |
| Alyssa Finley | Project Lead / PS3 Executive Producer |
| Andrew James | Performance Lead |
| Andrew Jones | Performance Lead |
| Andrew Orman | Additional Design |
| Anne Bobby | Voice Actor |
| Ben Driehuis | PS3 Programming Team |
| Ben Hutchings | Animation |
| Ben Shore | UI Art |
| Ben Shore | PS3 UI Art |
| Ben Shore | Artist |
| Blesst Bowden | Voice Actor |
| Brendan George | Modeler |
| Carlos Cuello | PS3 Technical Lead |
| Carlos Cuello | Audio/Streaming Programming |
| Chad King | PS3 Downloadable Content Lead Artist |
| Chad King | Modeler |
| Chad King | Additional Effects |
| Chad King | Additional Concept Art |
| Chris Chaproniere | Modeler |
| Chris Kline | Lead Programmer |
| Christian Marthinez | Level Builder |
| Christian Martinez | Level Builder |
| Christian Martinez | Additional UI Support |
| Christian Martinez | Additional Concept Art |
| Christopher Kline | Lead Programmer |
| Christopher Kline | Additional PS3 Technical Direction |
| Dan Kaplan | PS3 Downloadable Content Programming |
| Dan Kaplan | Gameplay Programming |
| Dan Kaplan | Game Systems Programmer |
| Dan Keating | Modeler |
| Daniel James Lamb | PS3 Programming Team |
| Daniel James Lamb | Engine Development Team |
| Daniel Keating | Modeler |
| Daniel Keating | Additional Concept Art |
| Darren LaFreniere | Animation Programmer |
| Darren LaFreniere | AI/Animation Programming |
| Darren LaFreniere | Additional PS3 Programming |
| David Pittman | PS3 Programming Team |
| Dean Tate | Senior Designer and Artist |
| Dean Tate | Designer |
| Ed Lynch | Additional Animation |
| Edward Orman | Additional Design |
| Emily Ridgway | Audio Director |
| Emily Ridgway | Additional Story/Writing |
| Emily Ridgway | Sound Designer |
| Eric Brosius | Audio Consultant |
| Eric Lawson | Additional Art |
| Garry Schyman | Original Muisc |
| Grant Chang | PS3 Downloadable Content |
| Grant Chang | Animation |
| Greg Baldwin | Voice Actor |
| Harvey Whitney | PS3 Associate Producer |
| Hogarth De La Plante | Additional Concept Art |
| Hogarth De La Plante | Acting Environment Lead, Level Builder |
| Hogarth De La Plante | Acting Environment Lead |
| Hogarth De La Plante | PS3 Art Support |
| Hogarth De La Plante | Level Builder |
| Ian Bond | PS3 Downloadable Content Programming |
| Ian Bond | Programmer |
| Ian Bond | Gameplay Programming |
| Ian Bond | PS3 Programming Team |
| Ian Vogel | Additional Design |
| Jake Etgeton | UI Programming |
| Jake Etgeton | PS3 UI Art |
| Jake Etgeton | PS3 Programming Team |
| Jake Etgeton | Programmer |
| Jake Etgeton | Additional UI Support |
| James Sutherland | Additional Production Support |
| Jamie McNulty | Level Builder |
| Jane Beller | Voice Actor |
| Jay Kyburz | Level Builder |
| Jay Kyburz | Additional Production Support |
| Jay Kyburz | Acting Environment Lead, Level Builder |
| Jay Kyburz | Acting Environment Lead |
| Jean Paul LeBreton | PS3 Design Support |
| Jean Paul LeBreton | Designer |
| Jean-Paul LeBreton | Designer |
| Jed Wahl | Additional Art |
| Jesse Johnson | Additional PS3 Programming |
| Jesse Johnson | PS3 Downloadable Content Lead Programmer |
| Jesse Johnson | Graphics Programming |
| Joe Faulstick | Associate Producer |
| Joe Faulstick | PS3 Downloadable Content Producer |
| Joe McDonagh | Additional Story/Writing |
| John Abercrombie | AI Lead |
| John Abercrombie | Additional PS3 Programming |
| John Abercrombie Jr | AI Programmer |
| John Ahlin | Voice Actor |
| John Torres | Additional Art |
| John Travers | Modeler |
| Johnnemann Nordhagen | PS3 Programming Team |
| Jonathan Chey | Product Development |
| Jonathan Chey | Director of Product Development |
| Jonathan Mangagil | Animation |
| Jonathan Pelling | Designer |
| Jordan Thomas | PS3 Design Support |
| Jordan Thomas | Designer |
| Joseph Yang | Additional Concept Art |
| Joseph Yang | PS3 Downloadable Content Art |
| Joseph Yang | Modeler |
| Joshua Downer | Programmer |
| Joshua Downer | Physics Programming |
| Joshua Downer | Additional PS3 Programming |
| Justin Mullins | Sound Assistants |
| Justin Sonnekalb | Assistant Producer |
| Justin Sonnekalb | Additional Story/Writing |
| Karl Burdack | Additional PS3 Technical Direction |
| Karl Burdack | Additional PS3 Programming |
| Karl Burdack | Additional Programming |
| Kate Kellogg | Assistant Producer |
| Keith Shetler | PS3 Downloadable Content Junior Audio Designer |
| Keith Shetler | PS3 Downloadable Content Assistant Producer |
| Keith Shetler | Assistant Producer |
| Ken Levine | Creative Director |
| Ken Levine | Creative Direction |
| Ken Levine | Writing |
| Ken Levine | Story |
| Ken Levine | Executive Producer |
| Ken Levine | Creative Director/Story |
| Kirk Bezio | PS3 Downloadable Content Design |
| Kirk Bezio | PS3 Downloadable Content Assistant Producer |
| Laura Zimmerman | PS3 Downloadable Content Art |
| Laura Zimmerman | Additional UI Support |
| Laura Zimmerman | Additional Concept Art |
| Laura Zimmermann | Modeler |
| Lida Tang | Gameplay Programming |
| Lida Tang | Additional PS3 Programming |
| Lida Tang | PS3 Downloadable Content Additional Programming |
| Marc Atkin | AI/Animation Programming |
| Martin Slater | Lead Programmer |
| Martin Slater | Engine Development Team |
| Mathi Nagarajan | Engine Development Team |
| Mathi Nagarajan | 2K Australia PS3 Lead Programmer |
| Mauricio Tejerina | PS3 Downloadable Content Art |
| Mauricio Tejerina | Modeler |
| Mauricio Tejerina | Concept Art |
| Mauricio Tejerina | Artist |
| Mauricio Tejerina | Additional UI Support |
| Michael C. James | Additional Programming |
| Michael Kamper | PS3 Audio Support |
| Michael Swiderek | PS3 Downloadable Content Art |
| Michael Swiderek | Modeler |
| Michael Swiderek | Additional UI Support |
| Nate Wells | Concept Art |
| Nate Wells | Level Builder |
| Nate Wells | Concept Art, Level Builder |
| Patrick Balthrop | PS3 Downloadable Content Additional Audio |
| Patrick Balthrop | Sound Assistants |
| Paul Hellquist | Lead Designer |
| Paul Hellquist | Additional Story/Writing |
| Ray Leung | Additional Art |
| Raymond Graham | 2K Marin PS3 Lead Programmer |
| Richard Albon | PS3 Art Support |
| Rob Waters | PS3 Downloadable Content Concept Art |
| Rob Waters | Concept Art |
| Rob Waters | Additional UI Support |
| Robb Waters | Artist |
| Robert Black | Engine Development Team |
| Rowan Wyborn | Technical Director |
| Rowan Wyborn | Additional PS3 Technical Direction |
| Ryan Lancaster | Engine Development Team |
| Scott Haraldsen | PS3 Downloadable Content Audio Lead |
| Scott Sinclair | Concept Art |
| Scott Sinclair | Art Director |
| Shane Mathews | PS3 Downloadable Content Programming |
| Shaun Stephenson | Additional Art |
| Shawn Robertson | Animator |
| Shawn Robertson | Additional Concept Art |
| Shawn Robertson | Lead Animator |
| Simon Eschbach | Engine Development Team |
| Stephen Alexander | Additional Design |
| Stephen Alexander | Effects Artist |
| Stephen Alexander | Effect Artist |
| Steve Chao | Additional Animation |
| Steven Kimura | Additional Art |
| Susan O'Connor | Additional Story/Writing |
| Susanne Blakeslee | Voice Actor |
| Terrance Cohen | Additional Programming |
| Timothy Cooper | PS3 Programming Team |
| Timothy Crosby | Production Assistant/Localization |
| Tom Bartlett | Additional Ingame Writing |
| Tony Chiroldes | Voice Actor |
| Tony Oakden | Additional Production Support |
| Tynan Sylvester | PS3 Downloadable Content Design |
| Tynan Wales | PS3 Design Support |
| Weicheng Fang | PS3 Programming Team |
| Weicheng Fang | Engine Development Team |
| William Gardner | Lead Level Designer |
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Comments
| axumblade (on 14 April 2012) Finally managed to crack 1 million. :) I can't wait for Bioshock Infinite, should take a lot less time to hit the million spot. | |
| dj2one (on 21 February 2012) Awesome Game!!! Keep the sales going | |
| The_Joker_Product (on 09 December 2011) Itll reach 1 mllion. Its had amazing legs. | |
| SolidGear3 (on 18 November 2011) I think it's way surpassed 1m for PS3. I got this the day it launched in 2008. My favorite FPS series. Ken Levine is a God amongst game developers. | |
| Mrwillhill2013 (on 13 October 2011) I love the idea that this game represents. a man chooses a slave obeys. this is my fav of this gen | |
| MARCUSDJACKSON (on 19 August 2011) definitely the definitive version. | |
| View all | |





