Banjo-Kazooie: Nuts & Bolts

Global Total as of 19th Jul 2014 (units): 0.73m
Platform: Xbox 360
Developer: Rare Ltd. Genre: Platform

Japan First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
13th December 200811,896N/A1,896
20th December 20082709-62.6%2,605
27th December 20083630-11.1%3,235
03rd January 20094513-18.6%3,748
10th January 20095231-55.0%3,979
17th January 20096161-30.3%4,140
24th January 20097122-24.2%4,262

Japan Annual Summary (Units)

YearYearlyChangeTotal
20083,748N/A3,748
2009514-86.3%4,262

Comments

thewastedyouth (on 03 January 2013)
HOLY SHIT no one bought this in
Japan

wait whaaat?
T.Rexington (on 16 May 2012)
Incredibly underrated game in my
opinion. I just adored this game so much
for it's huge environments and
creativity. It's a shame that this is
probably the final nail in the core game
releases for Rare. Besides Perfect Dark
Zero, I thought all their games were
amazing and they should've released
more but instead got refocused because
of bad sales.
Curby (on 10 February 2012)
@yo_john117 couldn't agree more. I was
full of excitement when I saw the teaser
trailer for the third one. Then...yeah
turned into something I wasn't
expecting. Good game but I want the true
sequel to Banjo-Tooie.
Mr Puggsly (on 23 January 2012)
An interesting game, not bad. I don't
think they're including the bundle
sales though. At one point it had mass
bundling with Viva Pinata.
yo_john117 (on 30 September 2011)
I kind of wish they would have made this
into a normal Banjo Kazooie game.
View all