Banjo-Kazooie: Nuts & Bolts

Global Total as of 18th Jul 2015 (units): 0.75m
Platform: Xbox 360
Developer: Rare Ltd. Genre: Platform

Japan First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
13th December 200811,896N/A1,896
20th December 20082709-62.6%2,605
27th December 20083630-11.1%3,235
03rd January 20094513-18.6%3,748
10th January 20095231-55.0%3,979
17th January 20096161-30.3%4,140
24th January 20097122-24.2%4,262

Japan Annual Summary (Units)

YearYearlyChangeTotal
20083,748N/A3,748
2009514-86.3%4,262

Comments

FloatingWaffles (on 03 February 2015)
Is this game undertracked? It completely
stopped selling after 2009.

Even if
it wasn't the type of game people
wanted out of the Banjo-Kazooie series
it's still a big name game, like how
could it have sold that badly after
2009?
thewastedyouth (on 03 January 2013)
HOLY SHIT no one bought this in
Japan

wait whaaat?
T.Rexington (on 16 May 2012)
Incredibly underrated game in my
opinion. I just adored this game so much
for it's huge environments and
creativity. It's a shame that this is
probably the final nail in the core game
releases for Rare. Besides Perfect Dark
Zero, I thought all their games were
amazing and they should've released
more but instead got refocused because
of bad sales.
Curby (on 10 February 2012)
@yo_john117 couldn't agree more. I was
full of excitement when I saw the teaser
trailer for the third one. Then...yeah
turned into something I wasn't
expecting. Good game but I want the true
sequel to Banjo-Tooie.
Mr Puggsly (on 23 January 2012)
An interesting game, not bad. I don't
think they're including the bundle
sales though. At one point it had mass
bundling with Viva Pinata.
View all