Banjo-Kazooie: Nuts & Bolts

Global Total as of 03rd Jan 2015 (units): 0.74m
Platform: Xbox 360
Developer: Rare Ltd. Genre: Platform

Global First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
15th November 2008147,288N/A47,288
22nd November 2008235,388-25.2%82,676
29th November 2008349,11438.8%131,790
06th December 2008443,461-11.5%175,251
13th December 2008553,06822.1%228,319
20th December 2008667,53827.3%295,857
27th December 2008752,023-23.0%347,880
03rd January 2009822,190-57.3%370,070
10th January 2009916,474-25.8%386,544
17th January 20091012,158-26.2%398,702

Global Annual Summary (Units)



thewastedyouth (on 03 January 2013)
HOLY SHIT no one bought this in

wait whaaat?
T.Rexington (on 16 May 2012)
Incredibly underrated game in my
opinion. I just adored this game so much
for it's huge environments and
creativity. It's a shame that this is
probably the final nail in the core game
releases for Rare. Besides Perfect Dark
Zero, I thought all their games were
amazing and they should've released
more but instead got refocused because
of bad sales.
Curby (on 10 February 2012)
@yo_john117 couldn't agree more. I was
full of excitement when I saw the teaser
trailer for the third one. Then...yeah
turned into something I wasn't
expecting. Good game but I want the true
sequel to Banjo-Tooie.
Mr Puggsly (on 23 January 2012)
An interesting game, not bad. I don't
think they're including the bundle
sales though. At one point it had mass
bundling with Viva Pinata.
yo_john117 (on 30 September 2011)
I kind of wish they would have made this
into a normal Banjo Kazooie game.
View all