VGChartz Pro

Space Station Silicon Valley

Global Total as of 12th May 2012 (units): 0.15m
Platform: Nintendo 64Also on: Game Boy
Developer: DMA Design Genre: Adventure

Total Units

North America: 0.12m 80.5%
+ Europe: 0.03m 18.4%
+ Rest of the World: 0.00m 1.2%
= Global 0.15m

Release History

BoxartTitlePublisherRegionDateDistribution
Space Station Silicon Valley Take-Two InteractiveNorth America01st January 1998Retail
Space Station Silicon Valley Take-Two InteractiveEurope01st November 1998Retail

People

PersonRole
Aaron GarbutArtist
Adam FowlerEditor Programmer
Adam RabinTake 2 QA Department Leader
Adrian KinlochGraphics
Alan JackDMA QA Department
Allan WalkerSound Designer
Andrew StrachanArtist
Barnaby DellarEditor Programmer
Bert ReidSample Trimmer
Brian BaglowManual Text
Charles JohnsonTake 2 QA Department
Chris JonesProgrammer
Chris LaceyTake 2 QA Department
Claire CuthillQA Supervisor
Craig FilshieLevel Design
Craig MooreAdditional Artwork
Daniel LeydenProgrammer
Dave CookeProgrammer
Dean AtkinGraphics
Edward HaydenTake 2 QA Department
Elaine YipManual Layout
Gary J. ForemanTechnical Producer
Gary SimsTake 2 QA Department
Gordon SpeirsProgrammer
Greg MatthewsTake 2 QA Department
Ian WatsonGraphics
James WhitfieldProgrammer
Jamie BryanLead Artist
Jim WoodsDMA Development Manager
Julian GlendinningTechnical Support
Julian HoddyTake 2 QA Department
Ken JordanAssociate Producer
Kevin KellyTechnical Support
Lee BrownTake 2 QA Department
Lee HammertonProgrammer
Leslie BenziesLead Programmer
Mark EttleTechnical Support
Martin McKenzieProgrammer
Matt GormanEuropean Product Manager
Michael WennTake 2 QA Department
Nick SneddonTake 2 QA Department
Nik HugginsTake 2 QA Department
Obbe VermeijProgrammer
Raymond UsherAdditional Audio Programmer
Rick MehlerNorth American Product Manager
Robert JeffreyAdditional Artwork
Ronnie JacksonTake 2 QA Department
Russ EastGraphics
Sajjad MajidTechnical Services Manager
Sam HouseTake 2 Executive Producer
Simon CrispProject Management
Stuart RossMusic
William MillsLevel Deisgn

Comments

goldeneye0065r (on 29 December 2011)
.15 isnt that 1500 k
spurgeonryan (on 24 January 2011)
yup! Good sales for an interesting game
spurgeonryan (on 11 June 2009)
Did it at least break 100,000 ?
robond (on 26 April 2009)
You´re right Khuutra, still this game is awesome.
Khuutra (on 13 October 2008)
Wasn't there a game-crippling glitch that kept people from possessing all the animals?

Long story short I never beat this game, but what fun I had.
MrBubbles (on 24 July 2008)
one of my favourite games on the n64
View all