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Saints Row 2
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Total Units
| North America: | 0.83m | 53.4% |
| + Europe: | 0.47m | 30.6% |
| + Japan: | 0.02m | 1.2% |
| + Rest of the World: | 0.23m | 14.7% |
| = Global | 1.55m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Saints Row 2 | THQ | North America | 14th October 2008 | Retail |
![]() | Saints Row 2 | THQ | Europe | 17th October 2008 | Retail |
![]() | Saints Row 2 | THQ | Japan | 04th December 2008 | Retail |
Characters
| Character |
|---|
| Aisha |
| Carlos |
| Dane Vogel |
| Dex |
| DJ Veteran Child |
| Donnie |
| Jane Valderama |
| Jessica |
| Johnny Gat |
| Jyunichi |
| Kazuo Akuji |
| Luz Avalos |
| Maero |
| Matt |
| Mr. Sunshine |
| Pierce |
| Shaundi |
| Shogo Akuji |
| The Boss |
| The General |
| Tobias |
| Troy Bradshaw |
People
| Person | Role |
|---|---|
| Aaron Canary | Additional AI Programming |
| Aaron Hanson | Additional Gameplay Programming |
| Alan Hickman | Rendering Programmer |
| Alan Lawrance | Additional Programming |
| Albert McDaniel | Additional Networking Programming |
| Alex Rowell | Additional Programming |
| Alvan Monje | Additional Gameplay Design |
| Amy Nelson | Audio Engineer |
| Ando Tammik | Animator |
| Andrew Kishino | Voice of Donnie |
| Andy Tidball | Additional Programming |
| Angela Lee | Vehicle Artist |
| Anoop Shekar | Gameplay Designer |
| Ariel Gross | Sound Designer |
| Benny Lo | Cinematic Artist |
| Billy Vanderburg | Props |
| Blake Low | Additional Environment Art |
| Brad Johnson | Gameplay Designer |
| Brendan Holloway | Technical Artist |
| Brian Bosse | Networking / Online Programming Coordinator |
| Brian Mehrman | Technical Artist |
| Brian Tee | Voice of Jyunichi |
| Brian Traficante | Environment Artist |
| Brooke Woodruff | Additional Senior Associate Project Manager |
| Bryan Dillow | Gameplay Designer |
| Bryan Dillow | Game Design |
| Bryan Mentock | Additional Vehicles |
| Bryan Mentock | Additional Cinematics |
| Caleb M Hoffman | Additional Writing |
| Camden Bayer | Environment Artist |
| Chad Greene | Additional Cinematics |
| Chris Allen | Gameplay Designer |
| Chris Claflin | Associate Project Art Director |
| Chris Fortier | Character Art Coordinator |
| Chris Helvig | AI Programming Coordinator |
| Chris King | Gameplay Designer |
| Christopher Forseth | Networking (Multiplayer) Programmer |
| Clint Ourso | Project Manager |
| Colin Brown | Animator |
| Craig Johnson | Vehicle Artist |
| Dan Pinal | Lead Audio Engineer |
| Dan Sutton | Associate Producer |
| Daniel Dae Kim | Voice of Johnny Gat |
| Darryl Alexander Davis | Interface Programmer |
| Dave Samuel | Effects |
| David Bowring | Gameplay Designer |
| David Cubberly | Sound Designer |
| David Payne | Environment Artist |
| David Seabaugh | Environment Artist |
| Deb Israel | Associate Project Manager |
| Derik Schneider | Interface Artist |
| Ding Ye | Cinematic Artist |
| Doug Champine | Character Art Coordinator |
| Drew Holmes | Writer |
| Dustin Dobson | Additional Vehicles |
| Eliza Dushku | Voice Actor: Shaundi |
| Eliza Dushku | Voice of Shaundi |
| Elliotte Bagg | Additional Character Art |
| Eric Arnold | Additional Physics Programming |
| Eric Barrios | Character Artist |
| Eric Braun | Additional Animation Programming |
| Eric Maki | Additional Character Art |
| Erik Rounds | Gameplay Programmer |
| Ev Religioso | Cinematics Coordinator |
| Filmer Tolentino | Environment Artist |
| Frank Fisher | Technical Artist |
| Frank Marquart | Project Art Director |
| Frank Marquart | Art Director |
| Frank Petreikis | Audio Coordinator |
| Frank Pierce | Additional Environment Art |
| Frank R Favre | Additional Audio Design |
| Franklin Reese | Gameplay Programmer |
| Greg Donovan | Producer |
| Greg Moudy | Environment Artist |
| Heath Vincent | Character Artist |
| Isaac Vanier | Animation Programmer |
| Jaime Pressly | Voice of Jessica |
| James Holland | Concept Artist |
| James Torbit | Associate Producer |
| James Tsai | Project Design Director |
| JAQ | Voice of Dex |
| Jason Childress | Technical Artist |
| Jason Hayes | Technical Artist |
| Jason Lowe | Additional Programming |
| Jay Mohr | Voice of Dane Vogel |
| Jeff Campeau | Physics Engineer |
| Jeff Carroll | Additional Senior Associate Producer |
| Jeff Harris | Interface Coordinator |
| Jeff Spoonhower | Additional Cinematics |
| Jeff Thompson | Project Technical Director |
| Jeremiah Zanin | Physics Programmer |
| Jim Boone | Additional Producer |
| Joe Camareno | Voice of Carlos |
| Joe Taylor | AI Programmer |
| John Gneuchtel | Interface Artist |
| Jon Breuer | Cinematics Programmer |
| Jon Schmidt | Environment Art Coordinator |
| Jose Vazquez | Concept Artist |
| Josh Davidson | Sound Designer |
| Justin Christofoli | Gameplay (Multiplayer) Programmer |
| Justin Miller | Vehicle Art Coordinator |
| Keith David | Voice of Julius |
| Keith David | Voice of Julius Little |
| Ken Jordsn | Technical Director |
| Kenny Thompson | Additional Vehicles |
| Kevin Hassett | Gameplay Programmer |
| Kevin Price | AI Programmer |
| Lee Chidgey | Lead Engineer |
| Lesley Wells-Lewis | Associate Project Manager |
| Liz England | Gameplay Design Intern |
| Lorcan Murphy | Gameplay Designer |
| Louis Sremac | Additional Character Art |
| Marc Kirkland | Environment Art Coordinator |
| Mark Gabby | Gameplay Programmer |
| Matt Currey | Environment Artist |
| Matt Power | Additional Gameplay Programming |
| Matt Upholz | Environment Artist |
| Matthew Bandy | Additional Programming |
| Michael Curtin | Additional Environment Art |
| Michael Dorn | Voice of Maero |
| Michael Dorn | Voice Actor: Maero |
| Michael Hawkins | Senior Associate Producer |
| Michael Rapaport | Voice of Troy Bradshaw |
| Michael Rapaport | Voice of Troy |
| Michael Stone | Gameplay Programmer |
| Mike Anaya | Environment Art Coordinator |
| Mike Buelterman | Additional Props |
| Mike Flavin | Rendering Programmer |
| Mike Kosakowski | Associate Project Manager |
| Mitri Vanichtheeranont | Technical Art Director |
| Nate Ward | Systems Programming Coordinator |
| Nathaniel Albright | Technical Artist |
| Neil Patrick Harris | Voice of DJ Veteran Child |
| Neil Patrick Harris | Voice of Veteran Child |
| Nick Lee | Project Technical Director |
| Nigel Spencer | Additional Programming |
| Nolan Irving | Additional Gameplay Programming |
| Peter Hartmann | Environment Artist |
| Phil LaMarr | Voice of Mr. Sunshine |
| Philip Hounslow | Additional Animation Programming |
| Phillip Alexander | Gameplay Programmer |
| R J Wardinsky | Gameplay Programmer |
| Raison Varner | Additional Audio Design |
| Randall Turner | Technical Guru |
| Randy Oberferchner | Project System Architect |
| Ret Kritzon | Environment Artist |
| Robert Sloan Hood | Additional Environment Art |
| Roje Smith | Associate Producer |
| Roman Scharnberg | Optimization Engineer |
| Rose Hunt | Senior Associate Project Manager |
| Russell Aasland | Networking (Coop) Programmer |
| Ryan Spencer | Gameplay Programming Coordinator |
| Scott Phillips | Project Design Architect |
| Sean Koske | Environment Artist |
| Sean Rose | Interface Programmer |
| Seth Hawk | Environment Artist |
| Shannon Kelley | Senior Associate Project Manager |
| Shawn Lindberg | Physics Programmer |
| Shayne Smith | Vehicle Artist |
| Sherwin Tam | Gameplay (Multiplayer) Programmer |
| Srikanth Basappa | Additional Programming |
| Stan Vasilyev | Rendering Engineer |
| Stephan Royer | Additional Character Art |
| Stephen Horn | Additional Gameplay Programming |
| Stephen Quirk | Environment Art Coordinator |
| Steve Jaros | Writer |
| Steven Holt | Concept Artist |
| Sy Smith | Voice of Aisha |
| Tim Borrelli | Animation Coordinator |
| Tommy Stanton | Character Artist |
| Tyson Allen | Environment Artist |
| Victor Cepeda | Interface Programmer |
| Victor Cepeda | Tools Programmer |
| Victor Duarte | Environment Artist |
| Willian Tam | Animator |
| Yuri Lowenthal | Voice of Shogo Akuji |
| Zach Lowery | Animator |
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Comments
| Propaganda (on 24 July 2011) Very fun game, can't wait for the third! | |
| jbrist (on 16 April 2010) This game is just too fun not to buy, I mean seriously, I've had more fun with the freeroam online on this game, than most games I play on co-op, some of the things you can do with a buddy never get old, for example, pushing them off the top of a 60 story scyscraper, getting in a helocopter together and skydiving out... and doing the wheelie wallmount glitch and crashing into each other vertically... Oh the fun! | |
| Chairman-Mao (on 25 March 2010) Not the greatest game but kind of fun. Suprised it hit 1 million. | |
| mickross123 (on 19 March 2010) 1 MILLION! I love this game. | |
| axumblade (on 04 March 2010) Just a few more weeks and this will hit the million mark. | |
| Munkeh111 (on 21 February 2010) Yeah, still at 10k, so it should actually get there before too long. It must have had some adjustment... | |
| View all | |





