VGChartz Pro

Super Mario Bros.

Global Total as of 12th May 2012 (units): N/A
Platform: WiiAlso on: Nintendo Entertainment System
Developer: Nintendo EAD Genre: Platform

Release History

BoxartTitlePublisherRegionDateDistribution
Super Mario Bros. NintendoJapan02nd December 2006Retail
Super Mario Bros. NintendoNorth America25th December 2006Retail
Super Mario Bros. NintendoEurope05th January 2007Retail

People

PersonRole
Allen EdwallSoftware
Constantion MitchellArt
Daryl MooreDots/Animation
David MooreArt
Hiroshi YamauchiExecutive Producer
Jon NorrisDesign
Kazuaki MoritaMain Programmer
Koji KondoSound Compsition
Rand PaulinDots/Animation
Rand PaulinSoftware
Shigeru MiyamotoProducer
Shigeru MiyamotoGraphic Design
Shigeru MiyamotoDirector
Takashi TezukaGraphic Design
Takashi TezukaAssistant Director
Toshihiko NakagoMain Programmer
Yasunari NishidaMain Programmer

Comments

mysticwolf (on 03 June 2011)
they made these games hard way back then.
megaman79 (on 19 February 2009)
Games used to be harder because of their lack of flexibility. Touch something and your dead, press the button for too long DEAD, Failed the jump DEAD.

It is amazing to think how much patience we had as kids playing these games.

Mafaveli (on 19 December 2008)
lols just doesnt seem to be as easy as it was when you were a kid huh? i know just how that feels.
Valkyria00 (on 08 August 2008)
Bought it over Zelda II I think it was worth it.
But damn its kicking my ass
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