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Phantom Dust
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Total Units
| North America: | 0.08m | 74.9% |
| + Europe: | 0.02m | 21.6% |
| + Rest of the World: | 0.00m | 3.6% |
| = Global | 0.11m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Phantom Dust | Microsoft Game Studios | Japan | 23rd September 2004 | Retail |
![]() | Phantom Dust | Majesco Entertainment | North America | 15th March 2005 | Retail |
People
| Person | Role |
|---|---|
| Hiroyuki Ogasawara | Main Programmer |
| Hiroyuki Tsunoda | Effect Programmer |
| Hiroyuki Yamaguchi | Game Designers |
| Keijiro Iwase | Battle Programmer |
| Kenji Fukasawa | Map Effect Programmer |
| Masahiko Nitanda | Effect Programmer |
| Masao Suganuma | Battle Game Designer |
| Naruhiko Omuro | Event Programmer |
| Natsue Seito | Level Designer |
| Shinya Suda | Boss Programmer (Volt) |
| Takao Yajima | Menu Programmer |
| Toshiharu Tange | Game Design Lead |
| Toshihisa Saito | Map Programmer |
| Yasutake Nakayama | Game Designers |
| Yoshiro Kakei | Effect Programmer |
| Yukio Futatsugi | Producer/Director |
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Comments
| dsister44 (on 25 May 2009) why was this published by majesco in the states? | |
| matt247 (on 02 March 2009) This needs to be an xbox original and it also needs a sequel | |
| View all | |




