![]() |
Enemy Territory: Quake Wars
|
||||||
Total Units
| North America: | 0.23m | 68.8% |
| + Europe: | 0.06m | 19.1% |
| + Rest of the World: | 0.04m | 12.0% |
| = Global | 0.33m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Enemy Territory: Quake Wars | Activision | North America | 27th May 2008 | Retail |
![]() | Enemy Territory: Quake Wars | Activision | Europe | 30th May 2008 | Retail |
![]() | Enemy Territory: Quake Wars | Activision | Japan | 26th June 2008 | Retail |
People
| Person | Role |
|---|---|
| Aaron Hoffman | Art |
| Aaron Reif | Production Assistant Lead |
| Alan Grey | Production Test Lead |
| Andrew Hamilton | Art |
| Arne Olav Hallingstad | Programming |
| Arnout Van Meer | Technical Director |
| Ben Davis | Art |
| Bill Brown | Music |
| Bill Chinn | Additional Engineering |
| Bill Chinn | Executive Producer |
| Brian Harris | Programming |
| Brian Morgan | Additional Engineering |
| Brice G. Cox Jr. | Director of Cinematic |
| Charles Hollemeersch | Additional Programming |
| Chris Bull | Animator |
| Christian Antkow | Sound |
| Christian Antkow | Design |
| Christian Farcy | Additional Art |
| Daniel Conway | Art |
| Dave Lewak | Engineering |
| David Edwards | Level Design |
| Edward Stern | Senior Game Designer |
| Elijah Taylor | Engineering |
| Eric Web | Animation |
| Erick Jap | Engineering |
| Francis Hobbins | Lead Artist |
| Gareth Morgan | Engineering |
| Garth Hendy | Level Design |
| George Loo | Engineering |
| Gordon Biggans | Programming |
| Henning Horstmann | Art |
| James Petrick | Engineering |
| James Russell | Additional Level Design |
| Jan Paul van Waveren | Programming |
| Jared Hefty | Programming |
| Jason Kim | Producer |
| Jerry Keehan | Design |
| Jim Diaz | Audio Designer |
| John Carmack | Programming |
| John Dean | Programming |
| John Root | Animation |
| Jon Edwards | Additional Engineering |
| Ken Allen | Technical Director |
| Kevin Cloud | Executive Producer |
| Kevin Lee | Production Assistant Lead |
| Lloyd Morris | Level Design |
| Mark Fry | Lead Level Designer |
| Matt Wilson | Lead Level Designer |
| Mike Armstrong | Programming |
| Miroslaw Slowik | Level Design |
| Neil Postlethwaite | Producer/Managing Director |
| Neil Postlethwaite | Producer / Managing Director |
| Nicholas Fullagar | Rendering Technical Director |
| Nick Gildea | Additional Programming |
| Nick Peck | Audio Director |
| Par Tingstrom | Art |
| Patrick Duffy | Art |
| Paul Greveson | Art |
| Paul Wedgwood | Lead Game Designer / Owner |
| Paul Wedgwood | Lead Game Designer |
| Peter Boehme | Senior Artist |
| Richard Jolly | Art Director |
| Robert A. Duffy | Programming |
| Robert Wilinski | Additional Art |
| Roland Zeller | Art |
| Sami Tabikh | Engineering |
| Seth Chapla | Audio Designer |
| Shaun Scott | Additional Art |
| Shinichiro Ohyama | Associate Producer |
| Simon O'Callaghan | Additional Level Design |
| Stellan Johansson | Art |
| Stephen Yuen | Additional Engineering |
| Steve Rescoe | Design |
| Stewart Miles | Engineering |
| T. J. Frame | Freelance |
| Thomas Creutzenburg | Additional Level Design |
| Thomas Van Velkinburgh | Senior Technical Artist |
| Tim Kautz | Senior AV Designer |
| Timothee Besset | Programming |
| Tristan Williams | Programming |
| Victor Mercieca | Technical Level Designer |
| Yobo Shen | Associate Producer |
Similar Games
- Time Crisis 4 (0.81m)
- Lost Planet 2 (0.80m)
- Mercenaries 2: World in Flames (0.80m)
- Call of Juarez: Bound in Blood (0.78m)
- Homefront (0.78m)
- Army of Two: The 40th Day (0.72m)
- SOCOM 4: U.S. Navy SEALs (0.69m)
- Kane & Lynch: Dead Men (0.69m)
- Red Faction: Guerrilla (0.66m)
- Unreal Tournament III (0.61m)
- Turok (0.61m)
- The Darkness (0.60m)
- Lost Planet: Extreme Condition (0.57m)
- Brink (0.57m)
- Wolfenstein (0.56m)
- Duke Nukem Forever (0.55m)
- Wet (0.55m)
- Goldeneye 007: Reloaded (0.53m)
- Kane & Lynch 2: Dog Days (0.50m)
- F.E.A.R. (0.48m)
Comments
| Slimebeast (on 05 December 2009) This game is so underrated. Despite being a bad port, the console versions are still incredible. | |
| Yakuzaice (on 20 August 2008) I decided to download the demo just for the hell of it, and this game looks awful. I mean the PC version was no Crysis, but comparing the two versions makes it seems like they came out in different generations. Not to mention the AI (only in the console version) seemed really bad. They would get stuck and just run back and forth. They would somehow see me from across the map and hit me, but I could charge 3 of them and they couldn't land a shot. I really wonder what went wrong with this port. | |
| Gearbox (on 02 August 2008) Sucked. | |
| hunter_alien (on 13 July 2008) Yeah , the port is extremly poor , especially the PS3 version , and there where barely no ads at all :? | |
| Aj_habfan (on 28 June 2008) Nah, it's shit and had no hype at all. | |
| Chrizum (on 10 June 2008) Wow, terrible sales. I thought this game wasn't that bad? | |
| View all | |





