VGChartz Pro

Enemy Territory: Quake Wars

Global Total as of 12th May 2012 (units): 0.33m
Platform: PlayStation 3Also on: Xbox 360, Personal Computer
Developer: Splash Damage Genre: Shooter

Total Units

North America: 0.23m 68.8%
+ Europe: 0.06m 19.1%
+ Rest of the World: 0.04m 12.0%
= Global 0.33m

Release History

BoxartTitlePublisherRegionDateDistribution
Enemy Territory: Quake Wars ActivisionNorth America27th May 2008Retail
Enemy Territory: Quake Wars ActivisionEurope30th May 2008Retail
Enemy Territory: Quake Wars ActivisionJapan26th June 2008Retail

People

PersonRole
Aaron HoffmanArt
Aaron ReifProduction Assistant Lead
Alan GreyProduction Test Lead
Andrew HamiltonArt
Arne Olav HallingstadProgramming
Arnout Van MeerTechnical Director
Ben DavisArt
Bill BrownMusic
Bill ChinnAdditional Engineering
Bill ChinnExecutive Producer
Brian HarrisProgramming
Brian MorganAdditional Engineering
Brice G. Cox Jr.Director of Cinematic
Charles HollemeerschAdditional Programming
Chris BullAnimator
Christian AntkowSound
Christian AntkowDesign
Christian FarcyAdditional Art
Daniel ConwayArt
Dave LewakEngineering
David EdwardsLevel Design
Edward SternSenior Game Designer
Elijah TaylorEngineering
Eric WebAnimation
Erick JapEngineering
Francis HobbinsLead Artist
Gareth MorganEngineering
Garth HendyLevel Design
George LooEngineering
Gordon BiggansProgramming
Henning HorstmannArt
James PetrickEngineering
James RussellAdditional Level Design
Jan Paul van WaverenProgramming
Jared HeftyProgramming
Jason KimProducer
Jerry KeehanDesign
Jim DiazAudio Designer
John CarmackProgramming
John DeanProgramming
John RootAnimation
Jon EdwardsAdditional Engineering
Ken AllenTechnical Director
Kevin CloudExecutive Producer
Kevin LeeProduction Assistant Lead
Lloyd MorrisLevel Design
Mark FryLead Level Designer
Matt WilsonLead Level Designer
Mike ArmstrongProgramming
Miroslaw SlowikLevel Design
Neil PostlethwaiteProducer/Managing Director
Neil PostlethwaiteProducer / Managing Director
Nicholas FullagarRendering Technical Director
Nick GildeaAdditional Programming
Nick PeckAudio Director
Par TingstromArt
Patrick DuffyArt
Paul GrevesonArt
Paul WedgwoodLead Game Designer / Owner
Paul WedgwoodLead Game Designer
Peter BoehmeSenior Artist
Richard JollyArt Director
Robert A. DuffyProgramming
Robert WilinskiAdditional Art
Roland ZellerArt
Sami TabikhEngineering
Seth ChaplaAudio Designer
Shaun ScottAdditional Art
Shinichiro OhyamaAssociate Producer
Simon O'CallaghanAdditional Level Design
Stellan JohanssonArt
Stephen YuenAdditional Engineering
Steve RescoeDesign
Stewart MilesEngineering
T. J. FrameFreelance
Thomas CreutzenburgAdditional Level Design
Thomas Van VelkinburghSenior Technical Artist
Tim KautzSenior AV Designer
Timothee BessetProgramming
Tristan WilliamsProgramming
Victor MerciecaTechnical Level Designer
Yobo ShenAssociate Producer

Comments

Slimebeast (on 05 December 2009)
This game is so underrated. Despite being a bad port, the console versions are still incredible.
Yakuzaice (on 20 August 2008)
I decided to download the demo just for the hell of it, and this game looks awful. I mean the PC version was no Crysis, but comparing the two versions makes it seems like they came out in different generations.

Not to mention the AI (only in the console version) seemed really bad. They would get stuck and just run back and forth. They would somehow see me from across the map and hit me, but I could charge 3 of them and they couldn't land a shot.

I really wonder what went wrong with this port.
Gearbox (on 02 August 2008)
Sucked.
hunter_alien (on 13 July 2008)
Yeah , the port is extremly poor , especially the PS3 version , and there where barely no ads at all :?
Aj_habfan (on 28 June 2008)
Nah, it's shit and had no hype at all.
Chrizum (on 10 June 2008)
Wow, terrible sales. I thought this game wasn't that bad?
View all