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Brothers In Arms: Road to Hill 30
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Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Brothers In Arms: Road to Hill 30 | Ubisoft | North America | 15th March 2005 | Retail |
![]() | Brothers In Arms: Road to Hill 30 | Ubisoft | Europe | 18th March 2005 | Retail |
| None | Brothers In Arms: Road to Hill 30 | Ubisoft | Japan | 15th September 2005 | Retail |
Characters
| Character |
|---|
| Greg "Mac" Hassay |
| Joe "Red" Hartsock |
| Larry Allen |
| Matt Baker |
| Samuel Corrion |
People
| Person | Role |
|---|---|
| Alix McAlpine | Voice Talent |
| Amit Kapoor | Voice Talent |
| Ben Nitschke | Level Design & Scripting |
| Brian Martel | Game Design |
| Brian Martel | Art Director/Game Design & Direction |
| Charles Kostick | Game & Platform Programming |
| Daniel Grafstrom | Level Design & Scripting |
| David McGarry | Audio Director/Producer |
| Derrick Levy | Additional Programming |
| Ehren Buttlar | Voice Talent |
| Eli Luna | Art & 3D Modeling |
| Emilio Santoyo | Additional Art |
| Eric Berger | Additional Level Design |
| Erik Doesher | Storyboards & Historical Research |
| Ezra Hanson-White | Level Design & Scripting |
| Frederic Devanlay | weapons sound fx |
| Gary Rivers | Voice Talent |
| Greg Peterson | Voice Talent |
| Hung Pham | Additional Art |
| James Loomstein | Voice Talent |
| JD Sanders | Voice Talent |
| Jeff Wofford | Game & Platform Programming |
| Jeff Wofford | Project Manager |
| Jeff Worthy | Voice Talent |
| Jennifer Burris | Art & 3D Modeling |
| Jeramy Cooke | Lead Artist |
| Jimmy Lomax | Additional Art |
| Jimmy Sieben | Multiplayer Programming |
| John Antal | Writers |
| John Schratz | Additional Art |
| Jonathan Day | Additional Level Design |
| Jonathan Erickson | Voice Talent |
| Jonathon Nascone | Additional Art |
| Josh Rearick | Animation & Motion Capture |
| Joshua Leichliter | Additional Art |
| Joshua Noble | Additional Art |
| Landon Montgomery | Lead Animator |
| Marc Tardif | Multiplayer Producer |
| Mark Pety | Audio Engineer |
| Mathew Prichard | Additional Programming |
| Matthew VanDolen | Lead 3D Artist |
| Mikey Neuman | Voice Talent |
| Nathan Reinhardt | Art & 3D Modeling |
| Neil Johnson | Game & Platform Programming |
| Nicholas Chinnici | Additional Programming |
| Pat Hook | Additional Level Design |
| Patrick Blank | Level Design & Scripting |
| Patrick Blank | Additional Art |
| Patrick Deupree | Lead Programmer |
| Randy Pitchford | Game Design |
| Randy Pitchford | Executive Producer/Game Design & Direction |
| Randy Pitchford | Executive Producer |
| Ryan Jewell | Voice Talent |
| Sam Arguez Jr. | Additional Art |
| Sam Kite | Additional Art |
| Scott Velasquez | Multiplayer/Audio Programming |
| Sean Cavanaugh | Game & Platform Programming |
| Sean Reardon | Game & Platform Programming |
| Sean Velasquez | AI Programming |
| Shawn Green | Game & Platform Programming |
| Simon Hurley | Assistant Producer |
| Stephen Bahl | Art & 3D Modeling |
| Stephen Palmer | Game & Platform Programming |
| Steve Jones | Multiplayer Programming |
| Steve Jones | Lead Programmer |
| Steven Wilson | Voice Talent |
| Tom Hull | Voice Talent |
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