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Command & Conquer: Red Alert 3
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Total Units
| North America: | 0.15m | 38.9% |
| + Europe: | 0.20m | 49.8% |
| + Rest of the World: | 0.04m | 11.3% |
| = Global | 0.40m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Command & Conquer: Red Alert 3 | Bethesda Softworks | North America | 11th November 2008 | Retail |
![]() | Command & Conquer: Red Alert 3 | Electronic Arts | Europe | 14th November 2008 | Retail |
Characters
| Character |
|---|
| Albert Einstein |
| Dasha Fedorovich |
| Lieutenant Eva |
| Natasha Volkova |
| Nikola Tesla |
| President Howard T. Ackerman |
| Tanya |
People
| Person | Role |
|---|---|
| Adam Davis | Game Designer |
| Adam McCarthy | Lead Animator |
| Amer Ajami | Senior Producer |
| Amir Rao | Game Designer |
| Chris Corry | Executive Producer |
| Colleen O'Shaughnessy | Voice Actor |
| Crispin Freeman | Voice Actor |
| David K. Hill | Voice Actor |
| Dimitriy Dyachenko | Voice Actor |
| Eric Bauza | Voice Actor |
| Grant Albrecht | Voice Actor |
| Greg Black | Lead Unit & Balance Designer |
| Greg Kasavin | Producer |
| Ian Gregory | Voice Actor |
| Jasen Torres | Lead Designer |
| Jeff Stewart | Game Designer |
| John Bentley | Voice Actor |
| Kyle Hebert | Voice Actor |
| Matt J. Britton | Art Director |
| Mical Pedriana | Story & Cinematics Producer |
| Michael Jones | Lead Visual Effects Artist |
| Nick Laviers | Audio Director |
| Nina Dobner | Cinematics Producer |
| Noah Blake | Voice Actor |
| Philip Anthony-Rodriguez | Voice Actor |
| Rene Mujica | Voice Actor |
| Richard Winn Taylor II | Cinematics Director |
| Samuel Bass | Game Designer |
| Scott Smith | Game Designer |
| Stephan Cox | Voice Actor |
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Comments
| mrstickball (on 22 December 2009) Good game at times. Got it as a Christmas present. | |
| armydogz (on 29 August 2009) I love this game but its really hard to play using a controller but it nots too bad I got it for 20$ so it was worth it :D | |
| Graves (on 12 May 2009) Considering its a direct port I can't imagine they need to sell many copies to earn a profit. It's a great option for those of us who don't have powerful computers. | |
| intro94 (on 22 April 2009) mm so 360 is cool because it gets pc porst first?amusing | |
| Egghead (on 25 November 2008) Wow, TW sold well because people cared. Bad port after bad port, EA should be surprised this is selling poorly | |
| hunter_alien (on 21 November 2008) -GhostMLD- : this is the second lame comment I read from you today :P | |
| View all | |




