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The Club
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Total Units
| North America: | 0.12m | 52.7% |
| + Europe: | 0.09m | 38.7% |
| + Rest of the World: | 0.02m | 8.6% |
| = Global | 0.24m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | The Club | Sega | Europe | 08th February 2008 | Retail |
![]() | The Club | Sega | North America | 19th February 2008 | Retail |
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Comments
| slipknotfan (on 26 June 2011) Game gets old fast. | |
| XGamer0611 (on 04 June 2009) This game has a good premise. I'm surprised this didn't sell great. Playing this thing online is addictive. | |
| dgenerate (on 07 March 2008) This game is not for everyone. There is about 30 seconds worth of story, so if that's what you're looking for, you won't find it in The Club. If you want huge open environments, awesome AI, and an expansive single player campaign, you're looking in the wrong place. What you will find in The Club, is a high-octane 3rd person shooter that takes you back to the days of the arcade. It's all about speed, style, and precision, and all in the name of a high score. If you like playing the same levels over and over, perfecting your strategy to top your personal best, this game will deliver. It hasnt left my XBox since I got it. | |
| superjon2 (on 01 March 2008) nah, its at about 150K which is still nothing to brag about. | |
| mullinsmcd (on 28 February 2008) Wow I was not expecting this game to do so poorly. Between both console versions its pretty much at $50K- $60k. Hope Sega can at least make their money back. | |
| View all | |




