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New Super Mario Bros.
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Total Units
| North America: | 10.41m | 36.8% |
| + Europe: | 8.61m | 30.5% |
| + Japan: | 6.45m | 22.8% |
| + Rest of the World: | 2.80m | 9.9% |
| = Global | 28.27m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | New Super Mario Bros. | Nintendo | North America | 15th May 2006 | Retail |
![]() | New Super Mario Bros. | Nintendo | Japan | 25th May 2006 | Retail |
![]() | New Super Mario Bros. | Nintendo | Europe | 30th June 2006 | Retail |
Characters
| Character |
|---|
| Bowser |
| Bowser Jr. |
| Dry Bowser |
| Hammer Bro |
| Lakitu |
| Luigi |
| Mario |
| Petey Piranha |
| Princess Daisy |
| Toad |
| Toadsworth |
People
| Person | Role |
|---|---|
| Akiko Hirono | Character Design |
| Asuka Ota | Music |
| Atsushi Nishiwaki | Programming |
| Aya Oyama | Graphic Support |
| Bill Trinan | Localization Management |
| Centaro Takaki | Programming |
| Charles Martinet | Voice |
| Daisuke Kageyama | Character Design |
| Eiji Noto | Main Programming |
| Hajime Wakai | Music |
| Haruka Kakinuma | Map & Level Design |
| Hidekazu Ota | UI Design |
| Hirohito Shinodi | Character Design |
| Hiromichi Miyake | Programming |
| Hironobu Kakui | Technical Support |
| Hirotake Otsubo | World Map Design |
| Hiroyuki Kimura | Producer |
| Hisashi Okada | Enemy Programming |
| Jeff Miller | Localization Management |
| Kanae Kobata | Graphic Support |
| Keiji Takahashi | Enemy Programming |
| Keijiro Inoue | Effects Design |
| Keizo Kato | Progress Management |
| Kenichi Nishigama | Enemy Programming |
| Kenzo Nagakawa | System Programming |
| Kimiharu Hyodo | Debug |
| Kiyoshi Koda | Field Programming |
| Koji Kondo | Sound Director |
| Koji Kondo | Music (Aboveground BGM) [uncredited] |
| Kosono Okina | Map & Level Design |
| Leslie Swan | Localization Management |
| Mariko Sanefuji | Design Assistance |
| Masaaki Ishikawa | Design Assistance |
| Masahiro Imaizumi | Assistant Director |
| Masanao Arimoto | Design Director |
| Masaro Sakakibara | Programming |
| Masaru Nii | Programming |
| Masataka Takemoto | Map & Level Design |
| Miki Watanabe | Field Design |
| Mitsuko Okada | Design Assistance |
| Motoaki Fukuda | Effects Design |
| Nate Bihldorff | Localization Management |
| Nobuhiko Sadamoto | Main Programming |
| Norihisa Ashida | Programming |
| Rich Amtower | North American Localization |
| Ryuji Kobayashi | Character Design |
| Satoru Iwata | Executive Producer |
| Satoru Takahata | Player Programming |
| Sayaka Yano | Effects Design |
| Shigefumi Hino | Demo Scene Director |
| Shigeru Miyamoto | Supervisor |
| Shigeyuki Asuke | Director |
| Shinya Hiratake | Map & Level Design |
| Taeko Sugawara | World Map Design |
| Taiju Suzuki | Sound Programming |
| Takafumi Noma | Programming |
| Takahiro Hamaguchi | UI Design |
| Takashi Tezuka | General Producer |
| Taku Matoba | Assistant Director |
| Tatsuo Nishigama | Enemy Programming |
| Tim O'Leary | North American Localization |
| Toshihiko Nakago | Programming Director |
| Tsuyoshi Watanabe | Graphic Support |
| Yasugo Iwawaki | Field Design |
| Yasuhisa Yamamura | Map & Level Design |
| Yasunari Soejima | Enemy Programming |
| Yo Ohnishi | Graphic Support |
| Yoshitaka Takeshita | System Programming |
| Yoshito Yasuda | Technical Support |
| Yuichi Yamamoto | System Programming |
| Yukari Suzuki | System Programming |
Similar Games
- Super Mario 64 DS (9.62m)
- Sonic Rush (3.00m)
- Kirby Super Star Ultra (2.85m)
- Yoshi's Island DS (2.67m)
- Kirby Squeak Squad (1.91m)
- The Simpsons Game (1.46m)
- Wall-E (1.40m)
- Ratatouille (1.21m)
- Kung Fu Panda (1.20m)
- Sonic Classic Collection (1.16m)
- Sonic Rush Adventure (1.09m)
- Sonic Colors (1.04m)
- Dora the Explorer: Dora Saves the Mermaids (0.99m)
- Super Princess Peach (0.96m)
- Cars 2 (0.80m)
- The Legendary Starfy (0.77m)
- Kirby: Mass Attack (0.76m)
- Rabbids Go Home (0.71m)
- Kirby: Canvas Curse (0.71m)
- Wario: Master of Disguise (0.62m)
Comments
| acdcste (on 25 April 2012) Nintendo are praying the 3ds sequel sells as well as this did. | |
| spurgeonryan (on 01 April 2012) eww! Yucky... I do not like those screenshots. | |
| Kai Master (on 10 February 2012) Superb adjustment ! 28m and selling 2m/year : It could reach 30m at the end of the year or as a final sales number. | |
| Kai Master (on 13 January 2012) +1.82m WW in 2011 | |
| Nintendogamer (on 06 January 2012) This is rouhgly 1.1M Under tracked! http://www.computerandvideogames.com/330938/nintendo-clears-4-million-3ds-units-sold-in-us/ | |
| atma998 (on 01 January 2012) 26.72M | |
| View all | |





