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Turok
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Total Units
| North America: | 0.44m | 63.3% |
| + Europe: | 0.18m | 25.6% |
| + Japan: | 0.01m | 1.5% |
| + Rest of the World: | 0.07m | 9.6% |
| = Global | 0.70m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Turok | Touchstone | North America | 05th February 2008 | Retail |
![]() | Turok | Touchstone | Europe | 08th February 2008 | Retail |
![]() | Turok | Touchstone | Japan | 10th April 2008 | Retail |
Characters
| Character |
|---|
| Cowboy |
| Jericho |
| Joseph Turok |
| Logan |
| Slade |
People
| Person | Role |
|---|---|
| Daryl Anselmo | Director, Art |
| Del Chafe | Level Designer |
| Devon Blanchet | Associate Game Director |
| Gary McKay | Studio Director |
| Jeremy Miller | Lead Character Artist |
| Jorge Freitas | Director, Technology |
| Josh Holmes | VP, Studio GM |
| Martin Blackmore | Level Designer |
| Mike Ferraro | Cinematics Director |
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Comments
| Statix (on 15 July 2009) It should've been an openworld shooter, set on an alien, dinosaur-infested planet. They missed the boat by creating your typical linear, arcadey shooter. | |
| Barozi (on 21 December 2008) lol I had so much to play this year and finally beat this game. Really not bad I hope they'll make a sequel. The T-Rex looks awsome !!! | |
| slipknot0129 (on 03 December 2008) turok is awesome | |
| haxxiy (on 24 October 2008) great game. Too bad I missed the N64 days =/ | |
| Strategyking92 (on 20 August 2008) to be honest, that would make more sense than it being on xbox 360 and ps3. | |
| TopCat8 (on 20 April 2008) I wish this game was on Wii. I used to love Turok. | |
| View all | |





