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Midnight Club: Los Angeles
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Total Units
| North America: | 1.24m | 68.0% |
| + Europe: | 0.40m | 22.3% |
| + Japan: | 0.01m | 0.4% |
| + Rest of the World: | 0.17m | 9.3% |
| = Global | 1.82m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Midnight Club: Los Angeles | Rockstar Games | North America | 20th October 2008 | Retail |
![]() | Midnight Club: Los Angeles | Rockstar Games | Europe | 24th October 2008 | Retail |
![]() | Midnight Club: Los Angeles | Spike | Japan | 05th February 2009 | Retail |
People
| Person | Role |
|---|---|
| Corey Shay | Audio Programmer |
| Michael Bagley | Game Designer |
| Tony Barnes | Design |
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Comments
| Barozi (on 05 August 2009) Every chart includes estimated Walmart sales. | |
| drinkvault (on 05 August 2009) There we go! Finally VGChartz puts it at 1 Mil. If these charts don't include Walmart (which Midnight Club: LA marketed big at) then there should be much more up there. THis game should be near 2 Million in sales, it's that good of a game. Go buy this game people if you havn't yet! Excellent game! | |
| Squilliam (on 20 July 2009) Made it!! :-D Numero 67 million seller. | |
| Barozi (on 19 July 2009) THIS WEEK | |
| I LOVE GIGGS (on 10 July 2009) Next week... | |
| sagarsdadude (on 10 April 2009) reaching a million in sales | |
| View all | |




