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Metroid Prime 2: Echoes
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Total Units
| North America: | 0.87m | 65.8% |
| + Europe: | 0.35m | 26.2% |
| + Japan: | 0.07m | 5.3% |
| + Rest of the World: | 0.04m | 2.7% |
| = Global | 1.33m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Metroid Prime 2: Echoes | Nintendo | North America | 15th November 2004 | Retail |
![]() | Metroid Prime 2: Echoes | Nintendo | Europe | 26th November 2004 | Retail |
![]() | Metroid Prime 2: Dark Echoes | Nintendo | Japan | 26th May 2005 | Retail |
Characters
| Character |
|---|
| Dark Samus |
| Jump Guardian |
| Metroid Prime |
| Quadraxis |
| Samus Aran |
| U-Mos |
People
| Person | Role |
|---|---|
| Akiko Furukawa-Laban | Operations |
| Akira Otani | Public Relations |
| Akira Otani | Assistant Producer |
| Al Artus | Operations |
| Alejandro Roura | Art |
| Alex Quinones | Engineering |
| Andrew Jones | Concept Art |
| Andy O'Neil | Technical Lead Engineering |
| Atsushi Ikuno | Interpretation/Coordination |
| Ben Sprout | Art |
| Bill Trinen | Interpretation/Translation and Writing |
| Bryan Walker | Producer |
| Carlos Mendieta | Animation |
| Chip Sbrogna | Design Support |
| Chris Voellmann | Senior Art |
| Chuck Crist | Senior Art |
| Clark Wen | Audio Lead |
| Daisuke Nobori | Storyboard Art |
| Danetracks | Sound Support |
| Danny Richardson | Art |
| David 'Zoid' Kirsch | Senior Engineering |
| Dax Pallotta | Animation |
| Derek Bonikowski | Animation |
| Don Hogan | Senior Art |
| Elben Schafers | Senior Art |
| Elizabeth Foster | Senior Art |
| Frank Bry | Sound Support |
| Frank Lafuente | Engineering Director |
| George Thomas | Operations |
| Ilya Nazarov | Art Interns |
| Irving Mah | Engineering |
| Jack Mathews | Technical Lead Engineering |
| Jason Behr | Senior Design |
| Jeff Miller | Nintendo of America Producer |
| Jim Gage | Engineering |
| Kai Martin | Engineering |
| Karl Deckard | Senior Design |
| Kellie Johnson | Operations |
| Kenji Miki | Producer |
| Kenji Yamamoto | Music |
| Kensuke Tanabe | Producer |
| Kim Sanchez | Animation Support |
| Kiyohiko Ando | Interpretation/Translation and Writing |
| Kynan Pearson | Design |
| LeRoy Strauss | Senior Art |
| Luis Ramirez | Art |
| Marco Thrush | Engineering |
| Mark Haigh-Hutchinson | Senior Engineering |
| Mark Pacini | Game Director |
| Masahiro Takeguchi | Technical Support |
| Masakazu Miyazaki | Coordination |
| Matt Piersall | Sound Support |
| Michael Cheng | Design |
| Michael Kelbaugh | Retro Studios Senior Producer |
| Mike Wikan | Senior Design |
| Naoki Mori | Storyboard Art |
| Nate Bihldroff | Interpretation/Translation and Writing |
| Nick Trahan | Additional Art |
| Nironobu Kakui | Technical Support |
| Paul Reed | Design |
| Paul Tozour | Engineering |
| Quinn Smith | Art Interns |
| Risa Tabata | Coordination |
| Risa Tabata | Assistant Producer |
| Russell O'Henly | Design Support |
| Ryan Harris | Assistant Producer |
| Ryan Powell | Art |
| Satoru Iwata | Nintendo Executive Producer |
| Scott Petersen | Audio Lead |
| Sean Horton | Art Interns |
| Stephen Zafros | Animation |
| Steve McCrea | Engineering |
| Teague Shultz | Art |
| Ted Chauviere | Engineering |
| Tim O'Leary | Interpretation/Translation and Writing |
| Todd Keller | Lead Art |
| Todd Simmons | Sound Support |
| Tom Ivey | Design Support |
| Tomoyoshi Yamane | Supervisor (Samus Model) |
| Vince Joly | Animation Support |
| Zac Evans | Testing |
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Comments
| zzamaro (on 29 December 2011) i mean, fast and furious | |
| zzamaro (on 29 December 2011) it starts very slow because of the fact you virtually have nothing to survive in the dark world, and you have to stay in the lights to recover health but once you have more equiment, it gets fun and you can travel around the map as a metroid game should be, speedy | |
| MTZehvor (on 26 November 2011) Excellent. Wasn't as perfect an experience as Corruption or the original Prime, but it was still an amazing game. There aren't many, if any, series that wouldn't be happy to take a game of this quality as the worst game in their trilogy. | |
| FMF (on 06 November 2010) Needs LESS keys | |
| Spring (on 25 April 2010) no matter what anyone says, this game is awesome. The Sanctuary Fortress is actually my favorite area in the Metroid universe. Gotta hand it to the Luminoths with their advanced tech and neon lights | |
| mandisc (on 02 August 2009) rock hard game. bring on the trilogy! | |
| View all | |





