VGChartz Pro

Metroid Prime 2: Echoes

Global Total as of 12th May 2012 (units): 1.33m
Platform: GameCube
Developer: Retro Studios Genre: Shooter

Total Units

North America: 0.87m 65.8%
+ Europe: 0.35m 26.2%
+ Japan: 0.07m 5.3%
+ Rest of the World: 0.04m 2.7%
= Global 1.33m

Release History

BoxartTitlePublisherRegionDateDistribution
Metroid Prime 2: Echoes NintendoNorth America15th November 2004Retail
Metroid Prime 2: Echoes NintendoEurope26th November 2004Retail
Metroid Prime 2: Dark Echoes NintendoJapan26th May 2005Retail

People

PersonRole
Akiko Furukawa-LabanOperations
Akira OtaniPublic Relations
Akira OtaniAssistant Producer
Al ArtusOperations
Alejandro RouraArt
Alex QuinonesEngineering
Andrew JonesConcept Art
Andy O'NeilTechnical Lead Engineering
Atsushi IkunoInterpretation/Coordination
Ben SproutArt
Bill TrinenInterpretation/Translation and Writing
Bryan WalkerProducer
Carlos MendietaAnimation
Chip SbrognaDesign Support
Chris VoellmannSenior Art
Chuck CristSenior Art
Clark WenAudio Lead
Daisuke NoboriStoryboard Art
DanetracksSound Support
Danny RichardsonArt
David 'Zoid' KirschSenior Engineering
Dax PallottaAnimation
Derek BonikowskiAnimation
Don HoganSenior Art
Elben SchafersSenior Art
Elizabeth FosterSenior Art
Frank BrySound Support
Frank LafuenteEngineering Director
George ThomasOperations
Ilya NazarovArt Interns
Irving MahEngineering
Jack MathewsTechnical Lead Engineering
Jason BehrSenior Design
Jeff MillerNintendo of America Producer
Jim GageEngineering
Kai MartinEngineering
Karl DeckardSenior Design
Kellie JohnsonOperations
Kenji MikiProducer
Kenji YamamotoMusic
Kensuke TanabeProducer
Kim SanchezAnimation Support
Kiyohiko AndoInterpretation/Translation and Writing
Kynan PearsonDesign
LeRoy StraussSenior Art
Luis RamirezArt
Marco ThrushEngineering
Mark Haigh-HutchinsonSenior Engineering
Mark PaciniGame Director
Masahiro TakeguchiTechnical Support
Masakazu MiyazakiCoordination
Matt PiersallSound Support
Michael ChengDesign
Michael KelbaughRetro Studios Senior Producer
Mike WikanSenior Design
Naoki MoriStoryboard Art
Nate BihldroffInterpretation/Translation and Writing
Nick TrahanAdditional Art
Nironobu KakuiTechnical Support
Paul ReedDesign
Paul TozourEngineering
Quinn SmithArt Interns
Risa TabataCoordination
Risa TabataAssistant Producer
Russell O'HenlyDesign Support
Ryan HarrisAssistant Producer
Ryan PowellArt
Satoru IwataNintendo Executive Producer
Scott PetersenAudio Lead
Sean HortonArt Interns
Stephen ZafrosAnimation
Steve McCreaEngineering
Teague ShultzArt
Ted ChauviereEngineering
Tim O'LearyInterpretation/Translation and Writing
Todd KellerLead Art
Todd SimmonsSound Support
Tom IveyDesign Support
Tomoyoshi YamaneSupervisor (Samus Model)
Vince JolyAnimation Support
Zac EvansTesting

Comments

zzamaro (on 29 December 2011)
i mean, fast and furious
zzamaro (on 29 December 2011)
it starts very slow because of the fact you virtually have nothing to survive in the dark world, and you have to stay in the lights to recover health but once you have more equiment, it gets fun and you can travel around the map as a metroid game should be, speedy
MTZehvor (on 26 November 2011)
Excellent. Wasn't as perfect an experience as Corruption or the original Prime, but it was still an amazing game. There aren't many, if any, series that wouldn't be happy to take a game of this quality as the worst game in their trilogy.
FMF (on 06 November 2010)
Needs LESS keys
Spring (on 25 April 2010)
no matter what anyone says, this game is awesome. The Sanctuary Fortress is actually my favorite area in the Metroid universe. Gotta hand it to the Luminoths with their advanced tech and neon lights
mandisc (on 02 August 2009)
rock hard game. bring on the trilogy!
View all