Kingdom Under Fire: Circle of Doom

Global Total as of 06th Sep 2014 (units): 0.35m
Platform: Xbox 360
Developer: Blue Side Genre: Role-Playing

USA First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
12th January 2008129,071N/A29,071
19th January 2008214,343-50.7%43,414
26th January 200839,565-33.3%52,979
02nd February 200846,108-36.1%59,087
09th February 200854,931-19.3%64,018
16th February 200863,986-19.2%68,004
23rd February 200873,048-23.5%71,052
01st March 200882,531-17.0%73,583
08th March 200892,076-18.0%75,659
15th March 2008101,788-13.9%77,446

USA Annual Summary (Units)

YearYearlyChangeTotal
200898,368N/A98,368
200913,769-86.0%112,137
201011,586-15.9%123,723
201114,11121.8%137,834
20128,898-36.9%146,732
20136,701-24.7%153,433
20142,909-56.6%156,342

External Links

Comments

thewastedyouth (on 18 June 2012)
WHY DID THEY NOT MAKE THIS GAME LIKE THE
ONES IN THE ORIGINAL XBOX

what a
bunch of freaking idiots!!!!!
T.Rexington (on 23 May 2012)
This is my only experience with the
franchise as I never got to play this on
the original xbox, but man, I loved
Circle of Doom overall. Repitive as all
hell, but it was fun in it's own right.
Tons of loot, I liked the story,
enjoyed the combat, adored the co-op,
but hated the handling of DLC. I can't
believe they used DLC to sell useless
masks that I could barely see. This game
begged for more areas or a whole new
story DLC, but no, Blue Side had to push
the stupidest part of the game. Too bad,
the boss fights were amazing. Heard bad
things about a KUFII sometime in the
future. It'd be a shame if such a
talented dev went under.
klendathu (on 25 June 2009)
umpf now 4 lvl 120 chars, 400h playtime,
i say it was worth the money =) bye
klendathu (on 08 January 2009)
had a lot of fun with it, 2chars @lvl
120 :P it gets very repetetive when u
want all spells and stuff, but it is fun
if ur a loot wh*re like me
danno_omen (on 03 January 2009)
this isnt a bad game,great graphics
although the camera angles mess up
sometimes,but very solid game
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