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Shadowrun
|
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Total Units
| Europe: | 0.00m | 77.8% |
| + Rest of the World: | 0.00m | 22.2% |
| = Global | 0.00m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Shadowrun | Microsoft Game Studios | North America | 29th May 2007 | Retail |
![]() | Shadowrun | Microsoft Game Studios | Europe | 01st June 2007 | Retail |
Characters
| Character |
|---|
| Akimi |
| Dog |
| Frogtongue |
| Glutman |
| Hamfist |
| Jagadance |
| Jake Armitage |
| Joshua |
| Kitsune |
| Laughlyn |
| Moonriver |
| Norbert |
| Steelflight |
People
| Person | Role |
|---|---|
| Adam Lancman | Producer |
| Alissa Cattabriga | Animation Artist |
| Andrea Barringer | Production Coordinator |
| Andrew Bailey | System Programming |
| Andrew Buttery | Map Construction |
| Andrew Kertesz | Additional Developer |
| Andy Hoyos | Concept Artist |
| Andy Luedke | Developer |
| Arther Litwiniuk | Game Programming |
| Arthur Kakouris | Game Design |
| Bart House | Network Lead |
| Ben Harrison | Environment Artist |
| Bob Charrette | Original Universe Creation |
| Bonita Kane | Additional Programming |
| Brian Belfield | Additional Programming |
| Brian Goodrich | Lighting Lead |
| Brian McMurdo | Art |
| Bryan Johnson | Environment Artist |
| Chris Voss | Level Designer |
| Dan Lund | Concept Artist |
| Dana Christainson | Art Direction |
| Dana Hanna | Lead Program Manager |
| Darren Bremner | System Programming |
| David Alder | Environment Artist |
| David Helsby | Animation Artist |
| David Johnson | Effects Artist |
| David Wylie | Original Universe Creation |
| Derek Carroll | Game Designer |
| Derek Carroll | AI/Core Designer |
| Dok Whitson | Art |
| Don Mclure | Writer |
| Dorje Bellbrook | Concept Artist |
| Duane Molitor | Animation Artist |
| Ellis Goodson | Art |
| Emil Simeonov | Animation Artist |
| Erin Gillgannon | Lighters |
| Ernie Chan | Additional Art |
| Evan Hirsch | Art Director |
| Fahmi Sjarief Adenan | Concept Artist |
| Fang Wang | Developer |
| Forrest Trepte | Developer |
| Geoffrey Knobel | Art |
| Graeme Scott | Game Programming |
| Grant Arthur | Additional Artwork |
| Greg Barnett | Game Design |
| Heinrich Michaels | Programming |
| Heinrich Michaels | Game Design |
| Holger Leibnitz | Artwork |
| Jamie Marshall | Technical Art Director |
| Jason Hill | Level Designer |
| Jason Weesner | Additional Programming |
| Jeff Jonas | Art |
| Jeff Kamenek | Game Programming |
| Jeff Remmer | Art |
| Jerry Darcy | Additional Design |
| Jerry Huber | Art |
| Jim Long | Writer |
| Jim Long | Original Story |
| Jim Millar | Level Designer |
| JM Albertson | Game Architecture |
| Joe Shoopack | Art |
| Joe Waters | Effects Lead |
| John Fulbright | Writer |
| John Fulbright | Programming |
| John Fulbright | Game Design |
| John Howard | Lead Game Design |
| John Marzulli | Developer |
| John Petrick | Production Coordinator |
| John Roy | Art |
| John Seidel | Art |
| Jonas Kreating | Tools Lead |
| Jonathon Cooper | Concept Artist |
| Jordan Weisman | Original Universe Creation |
| Justin Halliday | Map Construction |
| Justin Koh | Additional Art |
| Karyn Mason | Cyberspace Voice |
| Ken Newman | Additional Artwork |
| Kevin Kilstrom | Environment Leads |
| Kevin McGowan | Effects Artist |
| Koichi Ota | Producer |
| Kristofor Mellroth | Sound Design |
| L. Ross Babcock III | Original Universe Creation |
| Marc Stein | Animation Artist |
| Mark Andersen | Developer |
| Mark Dobratz | Art |
| Mark Maynard | Artwork |
| Marshall Parker | Music |
| Martin Carroll | Animation Artist |
| Matt Johnson | Developer |
| Michael Ingrassia | Environment Artist |
| Michael Loeck | Animation Artist |
| Michel Lowrance | Level Designer |
| Mike Porter | Environment Leads |
| Mona Abdelnaby | Environment Artist |
| Natalya Mortimer | Lighters |
| Noah Kaarbo | User Interface Lead |
| Pat Shettlesworth | Concept Art Lead |
| Paul Ehreth | Level Designer |
| Paul Hume | Original Universe Creation |
| Paul Kidd | Game Design |
| Pedro Perez IV | Additional Design |
| Peter Burnzynski | Audio/Multiplayer Lead |
| Peter Comley | Sound Design |
| Peter Lewis | Environment Artist |
| Phil Teschner | Additional Developer |
| Renate Haberpointner | Production Coordinator |
| Rick Schmitz | Art |
| Robert Ridihelgh | Additional Developer |
| Roberta Browne | Character Art Lead |
| Ryan Clearman | Environment Artist |
| Sam Lewis | Original Universe Creation |
| Sam Powell | Sound and Music |
| Scott Berfield | Game Design |
| Scott Robinson | Animation Artist |
| Sean Dunn | Additional Developer |
| Shane Lontis | Game Programming |
| Shannon Zondag | Production Coordinator |
| Simon Hart | Additional Artwork |
| Steve Hinan | Environment Leads |
| Steve Staurset | Environment Artist |
| Steven Villanueva | Additional Art |
| Terry Simmons | Environment Artist |
| Tim Laverty | Program Manager |
| Tobin Buttram | Audio Director |
| Tom Burlington | Technical Art Director |
| Tom Dowd | Original Universe Creation |
| Tom Holmes | Graphics Lead |
| Tom Moon | Art |
| Tony Van | Game Design |
| Tony Van | Writer |
| Tony Van | Producer |
| Woonam Kim | Animation Artist |
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