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Quake III Arena

Global Total as of 12th May 2012 (units): N/A
Platform: Personal ComputerAlso on: Dreamcast
Developer: id Software Genre: Shooter

Release History

BoxartTitlePublisherRegionDateDistribution
Quake III Arena ActivisionEurope01st January 1999Retail
Quake III Arena ActivisionNorth America02nd December 1999Retail

People

PersonRole
Adrain CarmackArt
Brandon JamesLevel Design
Christian AntkowLevel Design
Digital AnvilCinematics
Front Line AssemblyQuake III Arena Music
Graeme DevineGame Designer
Graeme DevineDesign
House of MovesMotion Capture
IncCinematics
Jim DoseProgramming
John CarmackProgramming
John CashProgramming
Ka'ai CluneyLevel Design
Kaai CluneyLevel Design
Kenneth ScottArt
Kevein CloudArt
LocoMotion StudiosMotion Capture
Marty StrattonProducer
Paul JaquaysLevel Design
Paul SteedArt
Pyros PicturesMotion Capture
R.A. SalvatoreBot combat/chat responses
Robert A. DuffyProgramming
Robert AlvarezProduct Manager
Scott HawkinsSenior Producer
Sean MartinTesting
Seven SwordsBot combat/chat responses
Sonic MayhemQuake III Arena Music
Soundelux ShoworksSound Design
Steve GibsonTesting
Steve WinterBot combat/chat responses
Tim WilisLevel Design
Won ChoiArt

Comments

GranTurismoHelperMax (on 01 September 2009)
i remember some online servers being up, especially the one gun that takes a long time to reload but kills in 1 shoy
DOLBYdigital (on 31 January 2009)
One of the all time best twitch FPS ever made IMO. This game is one of the main reasons I am good with FPS controls even though not many replicate the speed and intensity this game has.
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