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Quake III Arena
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Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Quake III Arena | Activision | Europe | 01st January 1999 | Retail |
![]() | Quake III Arena | Activision | North America | 02nd December 1999 | Retail |
People
| Person | Role |
|---|---|
| Adrain Carmack | Art |
| Brandon James | Level Design |
| Christian Antkow | Level Design |
| Digital Anvil | Cinematics |
| Front Line Assembly | Quake III Arena Music |
| Graeme Devine | Game Designer |
| Graeme Devine | Design |
| House of Moves | Motion Capture |
| Inc | Cinematics |
| Jim Dose | Programming |
| John Carmack | Programming |
| John Cash | Programming |
| Ka'ai Cluney | Level Design |
| Kaai Cluney | Level Design |
| Kenneth Scott | Art |
| Kevein Cloud | Art |
| LocoMotion Studios | Motion Capture |
| Marty Stratton | Producer |
| Paul Jaquays | Level Design |
| Paul Steed | Art |
| Pyros Pictures | Motion Capture |
| R.A. Salvatore | Bot combat/chat responses |
| Robert A. Duffy | Programming |
| Robert Alvarez | Product Manager |
| Scott Hawkins | Senior Producer |
| Sean Martin | Testing |
| Seven Swords | Bot combat/chat responses |
| Sonic Mayhem | Quake III Arena Music |
| Soundelux Showorks | Sound Design |
| Steve Gibson | Testing |
| Steve Winter | Bot combat/chat responses |
| Tim Wilis | Level Design |
| Won Choi | Art |
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Comments
| GranTurismoHelperMax (on 01 September 2009) i remember some online servers being up, especially the one gun that takes a long time to reload but kills in 1 shoy | |
| DOLBYdigital (on 31 January 2009) One of the all time best twitch FPS ever made IMO. This game is one of the main reasons I am good with FPS controls even though not many replicate the speed and intensity this game has. | |
| View all | |




