VGChartz Pro

Dungeon Siege

Global Total as of 12th May 2012 (units): 0.00m
Platform: Personal Computer
Developer: Gas Powered Games Genre: Role-Playing

Total Units

Europe: 0.00m 80.9%
+ Rest of the World: 0.00m 19.1%
= Global 0.00m

Release History

BoxartTitlePublisherRegionDateDistribution
Dungeon Siege Microsoft Game StudiosNorth America31st March 2002Retail
Dungeon Siege Microsoft Game StudiosEurope19th April 2002Retail

People

PersonRole
Adam SwensenEngineering
Bartosz KijankaTech Lead
Bartosz KijankaEngineering
Bert BinghamStory & Dialog
Bert BinghamProduction Coordinator
Brett JohnsonWorld Designers
Brett JohnsonTerrain & World Modeling
Carlos NaranjoProduction Assistant
Carlos NaranjoAnimation, Modeling, & Texturing
Chad QueenEngineering
Chris TaylorDesigner & Project Leader
Christopher BurnsLevel Designers
Danner LambTextures & Foilage
Darren LambConcept Artist
Dave DunniwayTerrain & World Modeling
Dave DunniwayConcept Artist
David PhemisterAnimation, Modeling, & Texturing
David TomandlLevel Designers
Eric TamsSpecial Effects & Content Engineering
Erik JohnsonLevel Designers
Evan PngressStory & Dialog
Evan PongressIn-Game Story Sequences
Frank BrySound Design
Greg RomaszkaLevel Designers
Jacob McMahonProducer & Designer
James LoeEngineering
Jason ErnsdorffWorld Designers
Jason ErnsdorffScripting Engineer
Jeremy SnookTechnical Documentation
Jeremy SouleOriginal Music Composition
Joe KresojaConcept Artist
Joe KresojaAnimation, Modeling, & Texturing
John GronquistAnimation, Modeling, & Texturing
Julian SouleOriginal Music Composition
Kevin PunConcept Artist
Kevin PunTerrain & World Modeling
Mark PeasleyArt Director
Marsh MacyAssistant Producer
Mike BiddlecombeEngineering
Minchelle LloydProduction Assistant
Neal HallfordStory & Dialog
Rick SaenzEngineering
Ruth TomandlLevel Designers
Sarah BoulianWorld Designers
Sarah BoulianStory & Dialog
Scott BilasEngineering
Steven ThompsonArt Director

Comments

ClaudeLv250 (on 12 February 2012)
Teris has a point about this game being about slaying monsters and not much else, but it's not really a negative. This is definitely a party managing, dungeon crawling hack and slash. You will spend the vast majority of your time fighting every man and monster out for your blood in the wilderness and dank corners of dungeons, but that's what makes it fun. Definitely lives up to its name.
terislb (on 22 December 2008)
you play it to the end so you dont have to play it ever again

something really went wrong when they made this one.. instead of having fun exploring the many different enviroments i kept slaying through the hordes of monsters from one village to the next.. with had about 2 quest givers and a vendor the rest was of no interest.. which is just a shame for a rpg theres just no roleplaying going on
Ickalanda (on 27 July 2008)
This game was lots of fun, I would suggest it to any RPG fan and any computer can play it at this point!
Mummelmann (on 16 December 2007)
A very very good and solid RPG, play it!
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