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Dungeon Siege
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Total Units
| Europe: | 0.00m | 80.9% |
| + Rest of the World: | 0.00m | 19.1% |
| = Global | 0.00m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Dungeon Siege | Microsoft Game Studios | North America | 31st March 2002 | Retail |
![]() | Dungeon Siege | Microsoft Game Studios | Europe | 19th April 2002 | Retail |
People
| Person | Role |
|---|---|
| Adam Swensen | Engineering |
| Bartosz Kijanka | Tech Lead |
| Bartosz Kijanka | Engineering |
| Bert Bingham | Story & Dialog |
| Bert Bingham | Production Coordinator |
| Brett Johnson | World Designers |
| Brett Johnson | Terrain & World Modeling |
| Carlos Naranjo | Production Assistant |
| Carlos Naranjo | Animation, Modeling, & Texturing |
| Chad Queen | Engineering |
| Chris Taylor | Designer & Project Leader |
| Christopher Burns | Level Designers |
| Danner Lamb | Textures & Foilage |
| Darren Lamb | Concept Artist |
| Dave Dunniway | Terrain & World Modeling |
| Dave Dunniway | Concept Artist |
| David Phemister | Animation, Modeling, & Texturing |
| David Tomandl | Level Designers |
| Eric Tams | Special Effects & Content Engineering |
| Erik Johnson | Level Designers |
| Evan Pngress | Story & Dialog |
| Evan Pongress | In-Game Story Sequences |
| Frank Bry | Sound Design |
| Greg Romaszka | Level Designers |
| Jacob McMahon | Producer & Designer |
| James Loe | Engineering |
| Jason Ernsdorff | World Designers |
| Jason Ernsdorff | Scripting Engineer |
| Jeremy Snook | Technical Documentation |
| Jeremy Soule | Original Music Composition |
| Joe Kresoja | Concept Artist |
| Joe Kresoja | Animation, Modeling, & Texturing |
| John Gronquist | Animation, Modeling, & Texturing |
| Julian Soule | Original Music Composition |
| Kevin Pun | Concept Artist |
| Kevin Pun | Terrain & World Modeling |
| Mark Peasley | Art Director |
| Marsh Macy | Assistant Producer |
| Mike Biddlecombe | Engineering |
| Minchelle Lloyd | Production Assistant |
| Neal Hallford | Story & Dialog |
| Rick Saenz | Engineering |
| Ruth Tomandl | Level Designers |
| Sarah Boulian | World Designers |
| Sarah Boulian | Story & Dialog |
| Scott Bilas | Engineering |
| Steven Thompson | Art Director |
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Comments
| ClaudeLv250 (on 12 February 2012) Teris has a point about this game being about slaying monsters and not much else, but it's not really a negative. This is definitely a party managing, dungeon crawling hack and slash. You will spend the vast majority of your time fighting every man and monster out for your blood in the wilderness and dank corners of dungeons, but that's what makes it fun. Definitely lives up to its name. | |
| terislb (on 22 December 2008) you play it to the end so you dont have to play it ever again something really went wrong when they made this one.. instead of having fun exploring the many different enviroments i kept slaying through the hordes of monsters from one village to the next.. with had about 2 quest givers and a vendor the rest was of no interest.. which is just a shame for a rpg theres just no roleplaying going on | |
| Ickalanda (on 27 July 2008) This game was lots of fun, I would suggest it to any RPG fan and any computer can play it at this point! | |
| Mummelmann (on 16 December 2007) A very very good and solid RPG, play it! | |
| View all | |




