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Need for Speed: ProStreet
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Total Units
| North America: | 1.02m | 51.3% |
| + Europe: | 0.75m | 37.8% |
| + Japan: | 0.01m | 0.4% |
| + Rest of the World: | 0.21m | 10.5% |
| = Global | 1.98m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Need for Speed: ProStreet | Electronic Arts | North America | 15th November 2007 | Retail |
![]() | Need for Speed: ProStreet | Electronic Arts | Europe | 23rd November 2007 | Retail |
![]() | Need for Speed: ProStreet | Electronic Arts | Japan | 19th March 2008 | Retail |
Characters
| Character |
|---|
| Ryan Cooper |
| Ryo Watanabe |
Similar Games
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- Pure (2.40m)
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- PGR4 - Project Gotham Racing 4 (1.95m)
- Need for Speed: Hot Pursuit (1.86m)
- Midnight Club: Los Angeles (1.82m)
- Need for Speed: Shift (1.78m)
- Need for Speed Carbon (1.57m)
- Need For Speed: Undercover (1.46m)
- Burnout Paradise (1.25m)
- Kinect Joy Ride (1.17m)
- Need for Speed: The Run (1.02m)
- Need for Speed: Most Wanted (1.00m)
- DiRT (0.82m)
- GRID (0.82m)
- F1 2010 (0.80m)
- Sonic Free Riders (0.77m)
- DiRT 2 (0.75m)
- Stuntman: Ignition (0.61m)
- Juiced 2: Hot Import Nights (0.60m)
Comments
| OMEGA R1PP3R117 (on 27 February 2010) After playing Most Wanted and Carbon i was all like "yaaay" but then.. i only played it to get up my gamerscore and sold it. Directly. | |
| MontanaHatchet (on 21 May 2008) ES and VF5 are very Japanese-oriented, and they still sold about as well as we could expect from the 360. | |
| Oemenia (on 11 May 2008) This game sucks, why does it sell, why cant Eternal Sonata or Virtua Fighter 5 sell... | |
| I LOVE GIGGS (on 31 January 2008) Million seller ! | |
| JSR21278 (on 13 January 2008) I adgree!!!!! | |
| --OkeyDokey-- (on 10 December 2007) how is this peice of crap the highest rated 360 game? i'll take care of this... | |
| View all | |




