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Rise of Nations
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Total Units
| Europe: | 0.00m | 79.8% |
| + Rest of the World: | 0.00m | 20.3% |
| = Global | 0.00m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Rise of Nations | Microsoft Game Studios | North America | 20th May 2003 | Retail |
![]() | Rise of Nations | Microsoft Game Studios | Europe | 23rd May 2003 | Retail |
Characters
| Character |
|---|
| Kim Il Sung |
People
| Person | Role |
|---|---|
| Bill Podurgiel | Unit Art Lead |
| Brian Busatti | Terrain and Interface Lead |
| Brian Reynolds | Design Lead |
| Bruce Milligan | Designer |
| Bryant Freitag | Programmer |
| David Inscore | Art Director |
| David Locke | Artist |
| Douglas Kaufman | Designer |
| Ike Ellis | Programmer |
| Ilya Kreymer | Programmer |
| Jack Snyder | Artist |
| Jason Bestimt | Programmer |
| Jason Coleman | Programming Lead |
| Jason Johnson | Artist |
| John FitzGerald | Artist |
| John Hawkins | Designer |
| Jonathan Jacobson | Artist |
| Joseph Balkoski | Designer |
| Kristine Ishii | Designer |
| Michael D. M. Smith | Artist |
| Paul Stephanouk | Producer |
| Pranas Pauliukonis | Programmer |
| Rob Cloutier | Artist |
| Scott Lewis | Programmer |
| Stephen Varga | Artist |
| Stuart Jeff | Programmer |
| Ted Terranova | Building Art Lead |
| Tim Train | Executive Producer |
| Zero Dean | Artist |
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Comments
| Spedfrom (on 23 May 2009) Played the multiplayer demo, rushed out the door to buy the game. Single player is an afterthought, but the multiplayer is great. | |
| zexen_lowe (on 02 January 2009) Great game, the last ages it would turn often into a mess, but other than that, the gameplay is pretty good and addicting. 9/10 | |
| Theo (on 24 December 2008) I freakin loved this game, battles could get so huge : D | |
| c03n3nj0 (on 18 July 2008) this game gets too addiciting :( | |
| Mummelmann (on 16 December 2007) A must have for all RTS fans. | |
| View all | |




