Quantcast
Outcast for Microsoft Windows - Sales, Wiki, Release Dates, Review, Cheats, Walkthrough
×

America - Front

America - Back

Review Scores

Ratings

 

Developer

Appeal

Genre

Adventure

Release Dates

08/01/99 Infogrames
(Add Date)
01/01/99 Infogrames

Community Stats

Owners: 20
Favorite: 1
Tracked: 0
Wishlist: 1
Now Playing: 0
 
8.2

Avg Community Rating:

 

Summary

Outcast is a 3rd-person action-adventure.

The Messiah has a name. It is Cutter Slade. The Messiah has a job. It is US navy. The Messiah has a mission. It is retrieval of a lost probe. The Messiah has... a problem. It circles mostly around all that sudden messiah-being stuff, but minor problems like being stranded on an alien world and having lost all equipment add to the flavor. Cutter has been sent to this world, Adelpha, because the malfunctioning probe threatens all life on earth. To find it, he needs the help of Adelphas' inhabitants. Luckily, they have only recently witnessed the arrival of their messiah (guess who). On the downside, they have high expectations of their savior: He's to rid the world of the evil tyrant who torments it. No revolution, no probe. Okay, Cutter: You’ve got work to do.

In search for five sacred relics, you travel through the five huge continents of Adelpha (plus one tutorial island). Each land has its own landscape (mountains, lakes, forests) as well as dozens of minor problems -- small quests that you've got to solve. Apart from exploration and puzzle-solving, you'll fight lots of guards and creatures. Using your six futuristic weapons (railgun etc.) works fine, but sneaking up to your victim and punching him out silently is also possible -- and safer. Cutter swims and dives, jumps and crawls, talks to lots of people and discovers many useful objects. In short: He's having a hell of an adventure.

Outcast is technically notable in many ways. It combines a voxel landscape (allowing for a smooth, rolling terrain) with polygon objects and persons. More interestingly, it is the first game to apply textures to voxel structures -- thus making a house distinguishable from a square rock. The voxel engine allows for a complex architecture and an enormous range of sight. Unfortunately, it features only low resolutions up to 512 x 384, does not support 3D accelerator cards and requires a potent processor (preferably 500 Mhz) to run smoothly. The impressive orchestral soundtrack was performed by the Moscow Symphonic Orchestra and Chorus.

http://www.mobygames.com/game/windows/outcast

Latest Screenshots

Latest Updates

Release Date Added to Database oliist 24th Jan 2011
Release Date Added to Database oliist 24th Jan 2011
Release Date Added to Database oliist 24th Jan 2011
Game Information Updated oliist 24th Jan 2011
Game Banner Added to Database okr 29th May 2009
Screenshots Added Lostplanet22 16th Mar 2009
Boxart Added okr 03rd Oct 2008

Sales History

Total Sales
0.00m
Japan
0.00m
NA
0.00m
Europe
0.00m
Others
0.00m
Total
1 n/a n/a 15 1 16
2 n/a n/a 13 1 14
3 n/a n/a 12 1 13
4 n/a n/a 10 1 11
5 n/a n/a 9 1 10
6 n/a n/a 7 7
7 n/a n/a 7 7
8 n/a n/a 7 7
9 n/a n/a 7 7
10 n/a n/a 7 7

Opinion (5)

Emme posted 09/10/2011, 10:37
Amazing, totally immersive.
Message | Report
Castrum posted 23/04/2010, 09:39
At GOG.com now for $6.00.
Message | Report
Lostplanet22 posted 16/03/2009, 12:23
It was a sad day when I heard they went bankrupt :(.
Message | Report
Reasonable posted 03/09/2008, 01:24
He got home... probably. It finishes with him sorting out the bad guy, losing the girl (bummer!) and heading home through a portal... but the ending cut scene implies he might be back.

Loved this in the day - a true original in many ways even if many of the side-quests were a little on the weak side
Message | Report
okr posted 24/02/2008, 03:57
Fantastic graphics for that time. Loved the game, never finished it. Whatever happened to Cutter Slade, I'll never know...
Message | Report
View all