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Dementium: The Ward
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Total Units
| North America: | 0.14m | 91.6% |
| + Europe: | 0.00m | 0.8% |
| + Rest of the World: | 0.01m | 7.7% |
| = Global | 0.15m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Dementium: The Ward | Gamecock | North America | 26th October 2007 | Retail |
![]() | Dementium: Heisa Byoutou | Interchannel-Holon | Japan | 26th June 2008 | Retail |
![]() | Dementium: The Ward | SouthPeak Games | Europe | 17th April 2009 | Retail |
Characters
| Character |
|---|
| William Redmoor |
People
| Person | Role |
|---|---|
| Aaron Marroquin | Character Artist and Animator |
| Bob Ives | Technical Director |
| Bob Ives | Engine and Tools Programming |
| Gareth Vilday | Music Composition |
| Gregg Hargove | Character Artist and Animator |
| Gregg Hargrove | Environment Art |
| Gregg Hargrove | Art Director |
| Gregg Hargrove | Interface Art and Design |
| Jools Watsham | Game Director and Producer |
| Jools Watsham | Game and Level Design |
| Jools Watsham | Audio Effects |
| Kevin Fung | Character Artist and Animator |
| Michael Veroni | Interface Art and Design |
| Noah Li | Character Artist and Animator |
| Sean McIntosh | Character Artist and Animator |
| Ulysses Games | Character Artist and Animator |
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Comments
| Skeeuk (on 26 October 2010) cant wait for this to arrive in post, 60fps on a ds i wanna try it | |
| stof (on 21 October 2009) If the sequel adds some more checkpoints, lets you draw on the map and removes respawning bad guys, It'll be great. If it competely reinvents itself by focusing more on story... It'll be MAGICAL! | |
| mpereira (on 16 June 2009) For a Mature game the sales are good. | |
| mpereira (on 16 June 2009) A DS is sucessful even if it only reaches 100,000 copies. | |
| woopah (on 29 May 2009) sold well enough for a sequel | |
| Hisiru (on 20 April 2009) where is the "others" sales? | |
| View all | |





