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Naruto: Rise of a Ninja
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Total Units
| North America: | 0.27m | 91.5% |
| + Europe: | 0.00m | 0.9% |
| + Rest of the World: | 0.02m | 7.7% |
| = Global | 0.30m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Naruto: Rise of a Ninja | Ubisoft | North America | 30th October 2007 | Retail |
![]() | Naruto: Rise of a Ninja | Ubisoft | Europe | 02nd November 2007 | Retail |
Characters
People
| Person | Role |
|---|---|
| Christophe Morel | Gameplay Programmer |
| Jean Philippe Harvey | Gameplay Programmer |
| Olivier Palmieri | Lead Game Designer |
| Olivier Palmieri | Creative Director |
| Philippe Therien | Game Designer |
| Sebastien Michel | Gameplay Programmer |
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Comments
| jpelles (on 27 December 2008) Where's the European numbers? Very strange. Anyway this game is very good. And this and the sequal Broken Bond are online while Ultimate Ninja Storm is not. And since I use that I find it a strange ommision. Overall though the PS3 one is pretty good so I hope Ubisoft responds and improves theres a lot in responce to that. | |
| Shadowblind (on 24 August 2008) Europe will probably bring it past 500K | |
| prosugno360 (on 09 May 2008) Italy Naruto Rise Of a Ninja 22,500 | |
| Strategyking92 (on 31 March 2008) huh, at it's past selling rate I'm suprised it sold this decently. | |
| mexibeaner (on 18 March 2008) sorry, meant to say one of the highest, | |
| mexibeaner (on 18 March 2008) not to say that this game is bad, but how is this the highest rated 360 game, obviously the rating system is messed up. which also explains why so many other great games are rated very lowly. | |
| View all | |




