VGChartz Pro

Halo: Combat Evolved

Global Total as of 12th May 2012 (units): 0.00m
Platform: Personal ComputerAlso on: Xbox 360, Xbox
Developer: Gearbox Software Genre: Shooter

Total Units

Europe: 0.00m 80.0%
+ Rest of the World: 0.00m 20.0%
= Global 0.00m

Release History

BoxartTitlePublisherRegionDateDistribution
Halo: Combat Evolved Microsoft Game StudiosNorth America30th September 2003Retail
Halo: Combat Evolved Microsoft Game StudiosEurope10th October 2003Retail

People

PersonRole
Adrian PerezMultiplayer programmers
Alexander SeropianExecutive Producer
Andy MckaigeVoice Talent
Ben WallaceProgramer
Bernie FreidinProgramer
Brian SchultzArtist
Charles KostickGame Programming
Charles KostickUser Interface and Input
Charles KostickNetwork Administration, Support and Source Control
Charlie GoughProgramer
Chris BarrettArtist
Chris ButcherProgramer
Chris HughesArtist
Chris LeeArtist
Chris WicklundVoice Talent
Dan OrzulakDesigner
David DunnArtist
David McGarryNetwork Administration, Support and Source Control
David McGarryTesting Lead
David MertzMultiplayer Game Design
David MertzLevel Design
David MertzLead Level Design
David MertzArt
David ScullyVoice Talent
Eamon McKenzieProgramer
Eli LunaArt
Eli LunaLevel Design
Eric ArroyoArtist
Evan NguyenNetwork Programming
Hamilton ChuLead Producer
Hardy LeBelMultiplayer Lead Designer
Jamie GriesemerDesigner
Jason JonesProject Lead
Jay WeinlandSound Designer
Jeff SteitzerVoice Talent
Jen TaylorVoice Talent
Jennifer BurrisLevel Design
Jennifer BurrisArt
Jimmy SiebenUser Interface and Input
Jimmy SiebenNetwork Programming
Jimmy SiebenGame Programming
John HowardLead Designer
Keny BoyntonVoice Talent
Landon MontgomeryBusiness Administration
Marc TardifLevel Design
Marc TardifProducer
Marcus LehtoArt Director
Mark BernalArtist
Mark DiasVoice Talent
Mark TardifProducer
Martin O'DonnellMusic Composer
Mat NoguchiProgramer
Matt ArmstrongArt
Matt ArmstrongMultiplayer Game Design
Matt ArmstrongLevel Design
Matt SegurProgramer
Michael SalvatoriMusic Composer
Michael WuArtist
Micheal EvansMultiplayer Lead Programmer
Mike MadeoyVoice Talent
Paul BerotneDesigner
Paul RusselArtist
Pete StackerVoice Talent
Randy PitchfordExecutive Producer
Rick RyanProducer
Robert McLeesArtist
Scott VelasquezGame Programming
Scott VelasquezAudio Programming
Sean ReardenNetwork Programming
Sean ReardenGame Programming
Shawn CavanaughGraphics Programming
Shawn GreenGame Programming
Shawn GreenLead Programming
Shawn GreenGraphics Programming
Shi Kai WangArtist
Stefan SinclairProgramer
Stefan SinclairMultiplayer Programmers
Stephen BahlLead Art
Stephen BahlBusiness Administration
Stephen BahlArt
Stephen BahlMultiplayer Game Design
Stephen BahlLevel Design
Stephen OkasakiArtist
Stephen PalmerNetwork Administration, Support and Source Control
Steve AbeytaAsst. Art Lead
Steve DownesVoice Talent
Steve JonesGame Programming
Steve JonesNetwork Programming
Tawanya Pettiford-WaitesVoice Talent
Tim DadaboVoice Talent
Todd LiceaVoice Talent
Tyson GreenDesigner

Comments

IllegalPaladin (on 03 January 2010)
If you really want to have fun, create an online game and bask in the slaughter of not having any delay in any of your actions while everybody else does.
HALOOOOOOOO (on 14 January 2009)
The mods make this a worthwhile purchase alone. Seriously, they are rediculously fun.
CaptainDJ (on 14 September 2008)
I still play this game! xD
Captian_Twig (on 05 April 2008)
What the heck?
Daddo Splat (on 23 February 2008)
ya it sold well over a million on pc
Daddo Splat (on 23 February 2008)
I bought 4 copies and networked them on PC and my kids an I went on line and noobed fools! good times that and quake 2 really fun!
View all