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Halo: Combat Evolved
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Total Units
| Europe: | 0.00m | 80.0% |
| + Rest of the World: | 0.00m | 20.0% |
| = Global | 0.00m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Halo: Combat Evolved | Microsoft Game Studios | North America | 30th September 2003 | Retail |
![]() | Halo: Combat Evolved | Microsoft Game Studios | Europe | 10th October 2003 | Retail |
Characters
| Character |
|---|
| 343 Guilty Spark |
| Cortana |
| Foe Hammer |
| Master Chief |
| Sergeant Major Avery Junior Johnson |
People
| Person | Role |
|---|---|
| Adrian Perez | Multiplayer programmers |
| Alexander Seropian | Executive Producer |
| Andy Mckaige | Voice Talent |
| Ben Wallace | Programer |
| Bernie Freidin | Programer |
| Brian Schultz | Artist |
| Charles Kostick | Game Programming |
| Charles Kostick | User Interface and Input |
| Charles Kostick | Network Administration, Support and Source Control |
| Charlie Gough | Programer |
| Chris Barrett | Artist |
| Chris Butcher | Programer |
| Chris Hughes | Artist |
| Chris Lee | Artist |
| Chris Wicklund | Voice Talent |
| Dan Orzulak | Designer |
| David Dunn | Artist |
| David McGarry | Network Administration, Support and Source Control |
| David McGarry | Testing Lead |
| David Mertz | Multiplayer Game Design |
| David Mertz | Level Design |
| David Mertz | Lead Level Design |
| David Mertz | Art |
| David Scully | Voice Talent |
| Eamon McKenzie | Programer |
| Eli Luna | Art |
| Eli Luna | Level Design |
| Eric Arroyo | Artist |
| Evan Nguyen | Network Programming |
| Hamilton Chu | Lead Producer |
| Hardy LeBel | Multiplayer Lead Designer |
| Jamie Griesemer | Designer |
| Jason Jones | Project Lead |
| Jay Weinland | Sound Designer |
| Jeff Steitzer | Voice Talent |
| Jen Taylor | Voice Talent |
| Jennifer Burris | Level Design |
| Jennifer Burris | Art |
| Jimmy Sieben | User Interface and Input |
| Jimmy Sieben | Network Programming |
| Jimmy Sieben | Game Programming |
| John Howard | Lead Designer |
| Keny Boynton | Voice Talent |
| Landon Montgomery | Business Administration |
| Marc Tardif | Level Design |
| Marc Tardif | Producer |
| Marcus Lehto | Art Director |
| Mark Bernal | Artist |
| Mark Dias | Voice Talent |
| Mark Tardif | Producer |
| Martin O'Donnell | Music Composer |
| Mat Noguchi | Programer |
| Matt Armstrong | Art |
| Matt Armstrong | Multiplayer Game Design |
| Matt Armstrong | Level Design |
| Matt Segur | Programer |
| Michael Salvatori | Music Composer |
| Michael Wu | Artist |
| Micheal Evans | Multiplayer Lead Programmer |
| Mike Madeoy | Voice Talent |
| Paul Berotne | Designer |
| Paul Russel | Artist |
| Pete Stacker | Voice Talent |
| Randy Pitchford | Executive Producer |
| Rick Ryan | Producer |
| Robert McLees | Artist |
| Scott Velasquez | Game Programming |
| Scott Velasquez | Audio Programming |
| Sean Rearden | Network Programming |
| Sean Rearden | Game Programming |
| Shawn Cavanaugh | Graphics Programming |
| Shawn Green | Game Programming |
| Shawn Green | Lead Programming |
| Shawn Green | Graphics Programming |
| Shi Kai Wang | Artist |
| Stefan Sinclair | Programer |
| Stefan Sinclair | Multiplayer Programmers |
| Stephen Bahl | Lead Art |
| Stephen Bahl | Business Administration |
| Stephen Bahl | Art |
| Stephen Bahl | Multiplayer Game Design |
| Stephen Bahl | Level Design |
| Stephen Okasaki | Artist |
| Stephen Palmer | Network Administration, Support and Source Control |
| Steve Abeyta | Asst. Art Lead |
| Steve Downes | Voice Talent |
| Steve Jones | Game Programming |
| Steve Jones | Network Programming |
| Tawanya Pettiford-Waites | Voice Talent |
| Tim Dadabo | Voice Talent |
| Todd Licea | Voice Talent |
| Tyson Green | Designer |
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Comments
| IllegalPaladin (on 03 January 2010) If you really want to have fun, create an online game and bask in the slaughter of not having any delay in any of your actions while everybody else does. | |
| HALOOOOOOOO (on 14 January 2009) The mods make this a worthwhile purchase alone. Seriously, they are rediculously fun. | |
| CaptainDJ (on 14 September 2008) I still play this game! xD | |
| Captian_Twig (on 05 April 2008) What the heck? | |
| Daddo Splat (on 23 February 2008) ya it sold well over a million on pc | |
| Daddo Splat (on 23 February 2008) I bought 4 copies and networked them on PC and my kids an I went on line and noobed fools! good times that and quake 2 really fun! | |
| View all | |




