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Arthur and the Invisibles
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Total Units
| North America: | 0.03m | 92.3% |
| + Europe: | 0.00m | 0.1% |
| + Rest of the World: | 0.00m | 7.6% |
| = Global | 0.03m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Arthur and the Invisibles | Atari | North America | 09th January 2007 | Retail |
![]() | Arthur and the Invisibles | Atari | Europe | 02nd February 2007 | Retail |
People
| Person | Role |
|---|---|
| Alexandre Assier | Game Programming |
| Benjamin Fleury | Animation Workshop Lead |
| Catherine Fusier | Set Workshop Lead |
| Christophe Champlong | Gameplay Coding |
| Christophe Panattoni | Game Programming |
| Cyril Aymard | Game Programming |
| David Cros | Set Workshop Lead |
| Eddy Leja | Game Design & Level Design |
| Fabrice Bouillon-Laforest | Original Score |
| Fabrice Giraud | Background Workshop Lead |
| Francois Jean | Technical Director |
| Frederique Blanc | Assembling Workshop Lead |
| Gauthier Rousell | Gameplay Coding |
| Guillaume Blanc | Technical Director |
| Herve Masseron | Storyboards |
| Jean Marie Nazaret | Game Director |
| Jean Marie Nazaret | Lead Game Design & Level Design |
| Jean-Christophe Blanc | Kit Workshop Lead |
| Laurent Dury | Texture Workshop Lead |
| Marc Dutriez | Cinematic Workshop Lead |
| Michael Bolufer | Game Design & Level Design |
| Mickael Pratalli | Game Design |
| Nicolas Blanc | Special Effects & Interface |
| Raphael Gesqua | Music & Sound |
| Richard Rispoli | Producer |
| Ronan Soulier | Game Design & Level Design |
| Sotheara Khem | Art Design |
| Sylvain Been | Game Programming Lead |
| Sylvain Passot | Game Programming |
| Sylvain Praloix | Game Programming |
| Thomas Boissier | Gameplay Coding |
| Thomas Jacquemin | Game Design & Level Design |
| Thomas Mitton | Sound FX Designer |
| Vincent Ravier | Game Design & Level Design |
| Wilfrid Girard | Gameplay Coding |
| Xavier Crespo | Game Programming |
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